How to become addicted to the Internet-Author: zookeeper from the gameres Forum)

Source: Internet
Author: User

Today, we are going to discuss a very boring thing: how to become addicted to the Internet and how to make a player deeply addicted to a game.

Why are gamers addicted to playing a game or upgrading? You may want to try a skill with a certain level and put on a certain

I want to team up with fashion and equipment of a limited level (many game accounts cannot team up, and only have a team after a certain level)

The skill at a certain level stage must be more advanced than the previous skills, and the damage is higher. The reason for the pursuit of team formation and equipment is similar. Very

This is true for many games, and there will be no images due to insufficient conditions. You can imagine it on your own. There are many other possibilities, too many of which cannot be explained clearly.

Here, I just want to explain it in three ways.

1. Meet Players' needs
If a player wants to kill, you can tell him that it is legal (Wow honor system, weeping opposition camp ......)
Players want to show their passion and want to kill the Japanese. You give them a chance (an online game "anti-Japanese ol", "Spring and Autumn Q turn", and the expansion piece "soldier assault ")
Players want to learn from God, learn from immortals, and learn from demons. (There are too many games, and there are even more webgames ......)
The most important thing is to satisfy the players' sensory needs, including a sense of accomplishment (become a guild chief, administrator, and a certain power of worship), a sense of killing, and a sense of revenge. Since they want to be strong and want to be omnipotent, if you want to become a god and cultivate immortals, you can make a seemingly real world (the background of the game, culture, character, and so on must be accurate) so that they can make things happen, there are countless opportunities to give them powerful enemies and winning methods (combination of memories, combination of buttons, upgrades, and task Strategy), which should not only be simple, let the group of idiots not see it, think they are very powerful, then praise them, praise them, give them equipment, power, attributes, money, and everything is fictitious, why isn't the data that comes with ease.
For example, hello, XXX of Zun.

You beat a great boss. It's so powerful that girls from all over the world are fascinated by you. (A monster that everyone once beat)

You get the little animal (some new game cards, in fact, just pull the ghost), the artifact (same as before)

You have become a god, and you are invincible. (Invincible is only one or two seconds, cool down for five minutes. Remember that when a game comes out, everyone is a god)
1. Divide the profession based on the degree of familiarity of players, for example, melee, remote, legal attack, and medical treatment. The difficulty will gradually increase with the level, which will attract players better.
2. If players want to show their personality, they will be given a fancy fashion (DNF restricted levels wear fashion gear, perfect world implements realistic fashion, dancing

Fashion) These are the most popular among mm players, and some male players who love to show up will also buy, which is the main source of money for some gaming companies.
3. Add fashion elements, such as the uncle of DNF and Loli (Holy Ghost and MAGE); online combat of "Life and death fighting"; more publicity aspects,

For example, taige is determined to promote "the game is very good and powerful, and the players are very violent." The Perfect publicity "is very powerful ".

Ii. Appetite for gamers
It's not a good game. Blizzard knows it's a good game, but it's a good game.

Gap.
1. Increase the difficulty of reducing the game
1) powerful and iconic career skills are often instantaneous and cool-down for a long time (Wow warrior's shield wall, 5 sub-cooling, thieves kill ceremony, 2 sub-cooling, mage flash (instant forward 30
Code ?), Skill potential (increased by 30%), calm and free (next spell instant) join the chance of luck in the crit System (thieves ambush 40% crit, in the first few versions of wow, if the dual-volt attack is successful, it would be normal to drop the mage in seconds) and dodge rate (you can imagine two melee attacks, one dead, and the other half lost ?) And so on. These give players the impression that everyone can be second-to-second, and everyone can be awesome. They can mislead them and make them suspect that they are not a game problem, but their own character problems, your own operation problems ......
2) skills that can be operated carefully, with low damage and no need
For example, bleeding thieves in Wow can cause higher damage if they use "bleeding" and "evil attack", but more than 85% of gamers do not need to use them.
In wow, soldiers use the "reflection" skill to survive, but in most cases it is too late to use it. Even old players I know do not even know that a warrior has this skill.
2. visible, traceable, and increasing status, attributes, attack intensity, spell damage, spell penetration, armor, magic resistance, and hard straight (affecting DNF capture skills, such as the DNF combat method), movement speed, attack speed.
3. A group player is preferred. If you play a game with a few players, the upgrade will definitely be faster than a single player, reaching the same level (equipment and reputation)

It takes less time and money than a single player,
4. it must be great and difficult to set a target for a player. A few people can accomplish it. It takes a lot of time and is endless (Wow endless copies, many copies of perfect world follow suit ).
5. unbalanced occupation. Although games advocate game balancing, in fact, Which game is not balanced, or wow won't use every version of the game to say that it will weaken a profession and strengthen a profession, DNF won't be so few combat magicians (poor I am practicing this profession, and I strongly demand a new version ).
6. RMB's gorgeous suppression, this journey is doing a very good job. Everyone knows how to open the box, even the country has come out of the law to interfere, can only be said to be very good and very powerful; perfect world is doing a general, any occupation with 12 or 12 pieces of equipment is also able to work in seconds; Wow is the worst-performing, a dual-Egal thief can still be killed by two thieves in the case of equal technology.

3. Create favorable conditions
1. External, player interaction
1) As we all know, there are many mm in the dance troupe. It is easy to find a wife. I have a female friend who finds an old meeting in it and finally goes to bed to become a real friend of both men and women ...... This makes me very proud. I have seen many male players. I asked them why they were playing this brainless game. They told me that there were many mm games, silly people, and money ......
2) game video: A funny wow gotian's video, an operation video of wow thieves Wang, and a video of the Guild's boss kill. Wow has been publicized all over the world. These have to make people understand that the human and money invested by gaming companies for this effect is huge.
2. Inner, player interaction
The communication and hate between gangs, guilds, and Camp Games are all dependent on it. It is a very important part, but there is no need for innovation in design, because more players will naturally produce friction, interaction. Although I have made some nonsense, I have never finished talking about it. I 'd like to add it here.
I. Two seemingly failed examples
1. DNF
As we all know, the popular games nowadays are the auction house system (WOW). Otherwise, we should specially divide a place to concentrate on the players' Stalls (Adventure Island, conquer ). However, this game is very alternative. We will not mention the disadvantages. The advantage is that the investment of the official master is reduced (the resource usage is low) and the income increases (DNF's spread card is for money, it can only be set for 30 days). More importantly, it conforms to the style of the entire game, because the game has a very small map.
2. DNF disconnection problems many people think that disconnection is a terrible problem. However, things always have two sides. Who knows that Teng Xun may be laughing. The advantage of dropped connections is that it allows more players to experience the game. Due to the large number of users and a large base, dropped connections can bring down people who use a kitten to access the Internet when the server is full, people who use broadband to access the Internet at an Internet cafe or at home are willing to spend more money than those who use it. If they do not want to use it, they can only upgrade the bandwidth, think about it. Why don't I have to spend some money to buy in-game services even if I have paid for network cable upgrades?

2. Different game players are classified, and the method and conditions of sinking change.
Players can be manually divided by operations: High players, ordinary and weak smart high players refer to those who play countless online standalone games. These players are usually unemployed, college students, otaku, they will invest some money to play games, because they know they can make them more comfortable,
Ordinary players and high-performance players are not on the top, and the basic components are similar. There may also be white-collar workers, Uncle food seller, uncle meat seller, etc.

Basically, there is a certain amount of work, the source of funds, the amount of money invested is sometimes less, but most do not play card games, there are also a lot of games

Play together. Mentally retarded players are easy to differentiate. Basically, those who dance in the 90 s are spending money without money from their parents. Such players usually spend most of their money to buy equipment, the reason is that if you want to copy a file, others will not want it, and team members will not. This type of person is usually the most important factor in the mission, and it is easy to become a RMB player. RMB players can be divided into non-RMB players and professional players.

Conclusion:
Game planners like you all think about how to favor a group of brutal, abnormal, and mentally retarded players. You play with him like me.

Their feelings and psychology make them in the gap between getting and getting. Attracting them to waste a lot of people to participate in the ridiculous game with Manni, just like

At this time, I put down my pen to play DNF. Otz ......

 

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.