How to implement an Android fillet border _android

Source: Internet
Author: User

First I will post several Dmeo program effects that implement rounded corners:

Way one: Fill the background with the shape element, set the fillet/radian angle

1, first in \res\drawable under the new shape is the root element of the resource file: Corners_bg.xml, the code is as follows:

<?xml version= "1.0" encoding= "Utf-8"?> <shape xmlns:android=
"http://schemas.android.com/apk/res/" Android >
<!--set the fill color to white-->
<solid android:color= "#FFFFFF"/>
<!--set the curvature of four corners of the geometry-- >
<corners android:radius= "10DP"/>
<!--set geometric shape draw border red border-->
<stroke android:color= "# CD2626 "
android:width=" 2DP "/>
</shape>

2, in the layout layout file for the control that needs to refer to the first step of the XML file as a background. As shown in figure

3, the effect shown as a demo program effect diagram of the effect

Mode two: Use .9< nine sister > with rounded corner picture set as background


As shown in Figure mm_title_act_btn_normal.9.png is a picture with rounded corners, just reference it as a control [here is a button] background resource. Display effect for demo program effect diagram of the second effect

Mode three: Overriding the control's Draw method [here I inherit ImageView as an example]: Re-draw the method to draw the rounded effect of the control

1, Cornersimageview.java for the custom fillet ImageView code as follows:

Package Com.ice.cornersdemo;
Import Android.content.Context;
Import Android.graphics.Bitmap;
Import Android.graphics.BitmapShader;
Import Android.graphics.Canvas;
Import Android.graphics.Matrix;
Import Android.graphics.Paint;
Import Android.graphics.RectF;
Import Android.graphics.Shader;
Import android.graphics.drawable.BitmapDrawable;
Import android.graphics.drawable.ColorDrawable;
Import android.graphics.drawable.Drawable;
Import Android.util.AttributeSet;
Import Android.widget.ImageView;
/** * Custom ImageView * Created by ice in 14-8-6 with rounded corners. * * public class Cornersimageview extends imageview{private Bitmap mbitmap; private bitmapshader mbitmapshader; private fi
NAL Matrix Mshadermatrix = new Matrix ();
Private final Paint mbitmappaint = new Paint ();
Private final RECTF mdrawablerect = new RECTF ();
private float Mdrawableradius;
private int mbitmapwidth;
private int mbitmapheight;
private static final Bitmap.config bitmap_config = Bitmap.Config.ARGB_8888; private static final int colordrAwable_dimension = 1; Public Cornersimageview {Super [context];} public Cornersimageview (context, AttributeSet attrs  {This [context, attrs, 0];} public Cornersimageview (context, AttributeSet attrs, int defstyle) {Super (context,
Attrs, Defstyle);
Init (); private void init () {if (Mbitmap = null) {return;} Mbitmapshader = new Bitmapshader (Mbitmap, Shader.TileMode.CLAMP,
Shader.TileMode.CLAMP);
Set anti-aliasing Mbitmappaint.setantialias (true);
Using a bit Tuping paving rendering effect Mbitmappaint.setshader (Mbitmapshader);
Mbitmapwidth = Mbitmap.getwidth ();
Mbitmapheight = Mbitmap.getheight ();
Mdrawablerect.set (0, 0, mbitmapwidth, mbitmapheight);
Get the circular radius of the picture Show Mdrawableradius = Math.min (Mdrawablerect.width ()/2, Mdrawablerect.height ()/2);
Invalidate (); @Override public void Draw (Canvas Canvas) {if (getdrawable () = null) {return;} canvas.drawcircle (GetWidth ()/2, gethe
Ight ()/2, Mdrawableradius, mbitmappaint); @Override public void Setimagebitmap (Bitmap bm) {Super.setimagebitMap (BM);
Mbitmap = BM;
Init (); @Override public void setimagedrawable (drawable drawable) {super.setimagedrawable (drawable); mbitmap =
Getbitmapfromdrawable (drawable);
Init (); @Override public void Setimageresource (int resid) {super.setimageresource (resid); mbitmap = Getbitmapfromdrawable (
Getdrawable ());
Init (); /** * Converts drawable to Bitmap object * @param drawable * @return/private Bitmap getbitmapfromdrawable (drawable drawable) {if ( Drawable = = null) {return null;} if (drawable instanceof bitmapdrawable) {return (bitmapdrawable) drawable). Getbitmap (
); try {Bitmap Bitmap; if (drawable instanceof colordrawable) {Bitmap = Bitmap.createbitmap (colordrawable_dimension, COLO
Rdrawable_dimension, Bitmap_config);
else {bitmap = Bitmap.createbitmap (Drawable.getintrinsicwidth (), Drawable.getintrinsicheight (), bitmap_config);
Canvas Canvas = new Canvas (bitmap);
Drawable.setbounds (0, 0, canvas.getwidth (), Canvas.getheight ());
Drawable.draw (canvas);
return bitmap; catch (OutofmemorYerror e) {return null;}} }

2, use the custom control in the layout file Cornersimageview the following figure:

3, the display effect for the demo program Effect diagram of the three effects

Other: In fact, for the implementation of the image of the circular display before the rewrite ImageView draw method is to handle the control itself, there is a simpler way is to display the image of the processing, and the picture itself to make a circular cut, cut after the display on the control ImageView.
The picture is cut in a circular manner as follows:

/**
* Cut the square picture into a circle figure
* @param bitmap
* @return
/public
static bitmap Getcirclebitmap (bitmap bitmap) {
Bitmap output = Bitmap.createbitmap (Bitmap.getwidth (), Bitmap.getheight (), config.argb_8888);
Canvas Canvas = new Canvas (output);
Rect Rect = new Rect (0, 0, bitmap.getwidth (), Bitmap.getheight ());
RECTF RECTF = new RECTF (rect);
Paint Paint = new Paint ();
Paint.setantialias (TRUE); Prevent jagged
Paint.setfilterbitmap (true) of edges;//Filter the bitmap
canvas.drawoval (RECTF, paint)///////////Circle by RECTF
//Set the display mode of the two pictures at the intersection of Src_in
Paint.setxfermode (New Porterduffxfermode (mode.src_in));
Canvas.drawbitmap (Bitmap, rect, RECTF, paint);
return output;
}

On the code we just get the bitmap object for the picture to be displayed, and then call the method above

Getcirclebitmap (Bitmap Bitmap) gets a new Bitmap object after a round cut, and then the method ImageView (SETIMAGEBITMA) that invokes Bitmapbitmap is displayed on the control. The display effect is the diagram four effect in the demo program effect diagram
[Same as figure three effect].

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