HTML5 Canvas-based Loading effect, html5canvas

Source: Internet
Author: User

HTML5 Canvas-based Loading effect, html5canvas

Sonic. js is a small JavaScript class used to create HTML5 canvas-based loading images. What's more powerful is that Sonic. js also provides a creation tool based on existing examples to help you achieve more custom (Loading) Loading animation effects.

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Implementation code.

Html code:

 var loaders = [    {        width: 100,        height: 50,        padding: 10,        stepsPerFrame: 2,        trailLength: 1,        pointDistance: .03,        strokeColor: '#FF7B24',        step: 'fader',        multiplier: 2,        setup: function () {            this._.lineWidth = 5;        },        path: [            ['arc', 10, 10, 10, -270, -90],            ['bezier', 10, 0, 40, 20, 20, 0, 30, 20],            ['arc', 40, 10, 10, 90, -90],            ['bezier', 40, 0, 10, 20, 30, 0, 20, 20]        ]    },    {        width: 30,        height: 30,        stepsPerFrame: 2,        trailLength: .3,        pointDistance: .1,        padding: 10,        fillColor: '#D4FF00',        strokeColor: '#FFF',        setup: function () {            this._.lineWidth = 20;        },        path: [            ['line', 0, 0, 30, 0],            ['line', 30, 0, 30, 30],            ['line', 30, 30, 0, 30],            ['line', 0, 30, 0, 0]        ]    },    {        width: 100,        height: 100,        stepsPerFrame: 1,        trailLength: 1,        pointDistance: .025,        strokeColor: '#05E2FF',        fps: 20,        setup: function () {            this._.lineWidth = 2;        },        step: function (point, index) {            var cx = this.padding + 50,                cy = this.padding + 50,                _ = this._,                angle = (Math.PI / 180) * (point.progress * 360);            this._.globalAlpha = Math.max(.5, this.alpha);            _.beginPath();            _.moveTo(point.x, point.y);            _.lineTo(                (Math.cos(angle) * 35) + cx,                (Math.sin(angle) * 35) + cy            );            _.closePath();            _.stroke();            _.beginPath();            _.moveTo(                (Math.cos(-angle) * 32) + cx,                (Math.sin(-angle) * 32) + cy            );            _.lineTo(                (Math.cos(-angle) * 27) + cx,                (Math.sin(-angle) * 27) + cy            );            _.closePath();            _.stroke();        },        path: [            ['arc', 50, 50, 40, 0, 360]        ]    },    {        width: 100,        height: 50,        stepsPerFrame: 1,        trailLength: 1,        pointDistance: .1,        fps: 15,        padding: 10,        //step: 'fader',        fillColor: '#FF2E82',        setup: function () {            this._.lineWidth = 20;        },        path: [            ['line', 0, 20, 100, 20],            ['line', 100, 20, 0, 20]        ]    },    {        width: 100,        height: 100,        stepsPerFrame: 7,        trailLength: .7,        pointDistance: .01,        fps: 30,        setup: function () {            this._.lineWidth = 10;        },        path: [            ['line', 20, 70, 50, 20],            ['line', 50, 20, 80, 70],            ['line', 80, 70, 20, 70]        ]    },    {        width: 100,        height: 100,        stepsPerFrame: 4,        trailLength: 1,        pointDistance: .01,        fps: 25,        fillColor: '#FF7B24',        setup: function () {            this._.lineWidth = 10;        },        step: function (point, i, f) {            var progress = point.progress,                degAngle = 360 * progress,                angle = Math.PI / 180 * degAngle,                angleB = Math.PI / 180 * (degAngle - 180),                size = i * 5;            this._.fillRect(                Math.cos(angle) * 25 + (50 - size / 2),                Math.sin(angle) * 15 + (50 - size / 2),                size,                size            );            this._.fillStyle = '#63D3FF';            this._.fillRect(                Math.cos(angleB) * 15 + (50 - size / 2),                Math.sin(angleB) * 25 + (50 - size / 2),                size,                size            );            if (point.progress == 1) {                this._.globalAlpha = f < .5 ? 1 - f : f;                this._.fillStyle = '#EEE';                this._.beginPath();                this._.arc(50, 50, 5, 0, 360, 0);                this._.closePath();                this._.fill();            }        },        path: [            ['line', 40, 10, 60, 90]        ]    },    {        width: 100,        height: 100,        stepsPerFrame: 3,        trailLength: 1,        pointDistance: .01,        fps: 30,        step: 'fader',        strokeColor: '#D4FF00',        setup: function () {            this._.lineWidth = 6;        },        path: [            ['arc', 50, 50, 20, 360, 0]        ]    },    {        width: 100,        height: 100,        stepsPerFrame: 1,        trailLength: 1,        pointDistance: .02,        fps: 30,        fillColor: '#05E2FF',        step: function (point, index) {            this._.beginPath();            this._.moveTo(point.x, point.y);            this._.arc(point.x, point.y, index * 7, 0, Math.PI * 2, false);            this._.closePath();            this._.fill();        },        path: [            ['arc', 50, 50, 30, 0, 360]        ]    },    {        width: 100,        height: 100,        stepsPerFrame: 1,        trailLength: 1,        pointDistance: .05,        strokeColor: '#FF2E82',        fps: 20,        setup: function () {            this._.lineWidth = 4;        },        step: function (point, index) {            var cx = this.padding + 50,                cy = this.padding + 50,                _ = this._,                angle = (Math.PI / 180) * (point.progress * 360),                innerRadius = index === 1 ? 10 : 25;            _.beginPath();            _.moveTo(point.x, point.y);            _.lineTo(                (Math.cos(angle) * innerRadius) + cx,                (Math.sin(angle) * innerRadius) + cy            );            _.closePath();            _.stroke();        },        path: [            ['arc', 50, 50, 40, 0, 360]        ]    }];        var d, a, container = document.getElementById('in');        for (var i = -1, l = loaders.length; ++i < l; ) {            d = document.createElement('div');            d.className = 'l';            a = new Sonic(loaders[i]);            d.appendChild(a.canvas);            container.appendChild(d);            a.canvas.style.marginTop = (150 - a.fullHeight) / 2 + 'px';            a.canvas.style.marginLeft = (150 - a.fullWidth) / 2 + 'px';            a.play();        }

Via: http://www.w2bc.com/Article/26212

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