Huge assets for Android + unity3d Game Development

Source: Internet
Author: User

I think to learn unity3d, we should focus on the resources that U3D has prepared for us at the beginning. At first, I went into misunderstanding, focusing onCode. Let's take a look at the U3D resource library, which is quite huge (focusing on scenarios). Let's take a look at shader, database, and some plug-ins later. Now let's take a look at the resources that assets bring to us.

Let's take a look at a simple scenario:

 

 

 I feel pretty good. It uses particle systems, water, trees, lights, and some common scripts to control cameras. These are resources provided by assets.

Among them, the most important parts are the participation, scripts, water, treecreator, terrain, and skyboxs. I think it is best to try these packages in the past. This is to let everyone use more assets resources.

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