Icon Detail drawing for small tutorial
Today through a simple game icon drawing tutorial, and you share in the drawing process details of the processing and some of the experience of painting icons, OK, let's start!
Step1
First of all to set the perspective of the icon, which is very important, this is related to the overall beauty of the icon, the perspective itself can also be a good representation of the details of the icon, in order to perspective the real, can be 3D software or planar software in some of the perspective function to achieve. The overall frame is set and the next draw begins.
Step2
First of all, the color of the "Control Panel", you need to pay attention to some basic lighting gradient, as well as edge processing.
Step3
In this step we will describe the structure of the "Control Panel" through some lighting effects, mainly to strengthen the light effect of some key areas, such as the luster of the panel glass and the metal texture of the frame, of course, the edge of the details of the processing, tough border is also an important part of the texture performance.
Step4
Add highlights, display the texture of the panel glass, and draw some light details on the bottom.
Step5
To make the panel richer, you can draw four screws to get some authenticity. You can then draw some panels inside the edge structure to show the translucent effect of the glass, so that the "Control Panel" was initially completed.
Note: Since four screws are the same, it is recommended that you convert the well-painted screws into smart layers and then copy them so that you can easily edit the style and adjust the size to avoid distortion.
Step6
Next, draw a rocker and button, or just like STEP1, build a perspective and draw a structure.
Step7
Color, complete the area division of basic structure light and colors.
Step8
Strengthen the light effect of the handle head and rocker, highlight the different textures of each part, and pay attention to some parts of adding projection.
Step9
Drawing of Details:
A. Enrich the reflective of the handle head
B. Characterizing the texture and edge structure of the base metal ring
C. Rich reflective and edge detail of the base
Step10
The control is basically complete and can now be combined to make some adjustments, such as position, size, and reflections on the glass panel.
Note: Drawing such as high-reflective spheres in the local area contains a rich style of objects, we recommend that you use more shear masks, which can save the tedious processing of the edge, but also can easily adjust the size and position of the style layer.
Step11
The panel looks a little bit empty, we can enrich some of the details, such as the inside of the control Panel can add some structure, but also increase the glass permeability of the texture, add a logo to make the icon more realistic. At this point, the entire icon is basically drawn.
Step12
The final step is to make adjustments to the icons as a whole, and to refine some details, such as the reflection of the handle's head and the projection on the panel.
Oh, yes! Complete the entire icon drawing.
To here almost finished, mainly the drawing of their own icons are often noticed some of the details of the place, write some hasty, but I hope to have a little help to everyone.
Icon Detail drawing for small tutorial