# Include "HelloWorldScene. h "# include" SimpleAudioEngine. h "using namespace cocos2d; using namespace CocosDenshion; CCScene * HelloWorld: scene () {CCScene * scene = CCScene: create (); HelloWorld * layer = HelloWorld :: create (); scene-> addChild (layer); return scene;} bool HelloWorld: init () {if (! CCLayer: init () {return false;} CCProgressTimer * pross = CCProgressTimer: create (CCSprite: create ("Icon.png ")); pross-> setPosition (ccp (100,180); // set the progress bar style pross-> setType (kCCProgressTimerTypeRadial ); // set the progress value range to [0,100] pross-> setPercentage (100); // reverse progress timing pross-> setReverseProgress (true); addChild (pross ); CCProgressTo * to1 = CCProgressTo: create (2,100); pross-> runAction (CCRepeatForever: create (to1); CCProgressTimer * prossR = CCProgressTimer: create (CCSprite :: create ("Icon.png"); prossR-> setPosition (ccp (210,180); prossR-> setType (kCCProgressTimerTypeBar ); // set the timer movement direction prossR-> setMidpoint (ccp (); // set the start ratio of the timer width to height prossR-> setBarChangeRate (ccp (0, 1 )); addChild (prossR); CCProgressTo * to2 = CCProgressTo: create (2,100); prossR-> runAction (CCRepeatForever: create (to2); return true ;}