In the quick-cocos2d-x3.3 player3 open black screen problem (resolved), cocos2dx3.3 Create Project
Download the quick-cocos2d-x v3.3 Final for win on the Chinese site of Cocos2dx engine, and then open the installation
When setup_win.batis run, the environment variable is automatically set, and the player3.exe project simulator is created on the desktop,
However, a black screen is displayed. At first, the environment variable was not set, so I checked the environment again.
Variable and restart the machine, but the result remains unchanged, black screen (with frame rate and other information ),
Then I asked du Niang, but I still couldn't find a solution, so I decided to recompile and generate it myself:
(Here the player. sln solution path is G: \ Cocos2d-lua \ quick-3.3 \ quick \ player \ proj. win32)
<1> change the tool set for all projects to Visual Studio 2013 (v120) (because the ide I use is VS2013 and the OS is WIN7 64BIT)
<2>. Generate a solution
After all the compilation is successful, debug and start the execution. At this time, player3 still runs on a black screen,
However, I found the debugging information and errors:
Understand the debugging information is a good solution, I first created in G: \ Cocos2d-lua \ quick-3.3 \ quick \ welcome \ src
And then copy the G: \ Cocos2d-lua \ quick-3.3 \ quick \ framework \ init. lua file to this path,
But after debugging started, the file is still missing, so I simply put G: \ Cocos2d-lua \ quick-3.3 \ quick \ framework
The entire directory and its files are copied to the G: \ Cocos2d-lua \ quick-3.3 \ quick \ welcome \ src \ directory, then start player3
Then there will be no black screen problems,
[The black screen problem has been solved successfully. The solution is summarized as follows ]:
Copy the entire directory of G: \ Cocos2d-lua \ quick-3.3 \ quick \ framework and its files
G: \ Cocos2d-lua \ quick-3.3 \ quick \ welcome \ src \ directory can be !!