Individual Homework 2:app Case study

Source: Internet
Author: User
Tags blizzard

Product

Overwatch

Select Reason

Overwatch in the last year just opened the service was very hot, I was in that time to contact the game, because of the excellent picture quality and the game is extremely carefree of the shock feeling, let me suddenly fascinated, so I chose this game to analyze.

Research and evaluation

First-time experience

This game is very good to get started, and ordinary FPS game key operation is the same, just add two skill keys, left shift and E key, because Blizzard for the details of the control and harsh design, its 3D hit feeling is too exciting.

  Description of functional bug

    A matching exception occurs when exiting from the training range and then playing a match

  User interview

User background: College of Computer Science, Soochow University senior Overwatch 300 hour game time player

1. Overwatch once caught in too much plug-in, resulting in the 10 innings game at least one inning will appear plug-in, how is this bad phenomenon now?

Due to blizzard actively check the number of processing, the State service environment has greatly improved, game fairness has greatly improved.

2. Where is the game going to be improved now?

First ranked match will appear fault, the state of the 500 will match to the Diamond Bureau of the situation, Dan Score difference of about 1000 points, and then the game some of the heroic balance of a number of major changes, will make people not easy to adapt.

3. What are the suggestions for improving the game?

First of all, the game hero and map update speed is too slow, resulting in user freshness decreased.

Secondly, the hero changes too often, should be in the hero development should be well balanced.

Finally, during the game the player is too angry to destroy the game experience, Blizzard should spend time to supervise the player's words.

  Comprehensive evaluation

    This game is a very hard game, his flaws, each hero, each map has a rich story support, and the game rhythm is very fast, so that people in a short time can be integrated into the game. Personal Highly Recommended!

Analysis

Detailed software comparison

Game Name Overwatch Through the FireWire. League of Legends
Interface 3D 2.5D 2.5D
Configuration requirements High In In
Game Size Big In In
Game Sound Very good So so Good

  Dimension comparison

Dimension of Score
User Experience 8
UI Interface Aesthetics 10
Core functions 9
recommendations and Planning If you are a project manager, how can you improve and win in the competition?

First of all to solve the new hero on-line speed, the second need to solve the old hero balance problem, finally fix bugs.

What kind of products are there in the market now?

The Steam platform's Jedi survival is a powerful contender for paid games.

What kind of features do you want to design?

Match the player by the hero's position in the Deathmatch mode.

Why do you want to do this instead of other features?

Because each hero points to different positions, C-bit, t-bit, milk level, and the dead bucket mode emphasizes the hero's single-fight, due to fairness considerations, so add this function.

Why does the user use your product/feature?

Fairness has always been the basic principle of the game, the more fair the game, the player will be full of confidence in this game.

1. N (need, demand)

Solve the game unfairness caused by the position gap, such as the main C-bit, t-bit, milk level and other players.

2. A (approach, practice)

To add position selection, players can choose their own location by matching the game.

3. B (Benfit, benefits)

Increases the fairness of the game and improves the user experience.

4. C (competitors, competition)

CF, a 2.5D and 10-year-old game, has been disconnected from the new era, and LOL as a moba game emphasizes teamwork, while Overwatch combines the features of Moba games and FPS games.

5. D (Delivery, promotion)

Enrich the hero's background story and launch the excellent hero animation CG to attract players.

if you were to lead the team, what would be different?

  If I were to lead the team, I would reduce the balance of the hero, while speeding up the launch of the hero's skin and increasing the player's game freshness.

  If your team has 5 people, 4 months, you as a project manager, how should you configure roles (development, testing, artwork, etc.)?

three individuals spend three months to do development, while a person to do the art at the same time, the last one months of a person to do the test.

Individual Homework 2:app Case study

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