Integrate ogre and bullet terrain

Source: Internet
Author: User

It is more difficult to integrate the terrain of ogre and bullet.

There are two main problems: different ways to generate a triangle mesh through heightfield and different heightfiled addressing methods (after the ogre is converted to a float array, the sitting angle is (0, 0, the bullet btheightfieldterrainshape class is in the upper left corner ). Fortunately, btheightfieldterrainshape is a virtual function, so it can be solved through inheritance (it seems that the author has predicted these problems, but there are few annotations, and many things need to be clarified by looking at the source code ). Here are the changes:

Ogre_bullet_heightfiled.h

Ogre_bullet_heightfiled.cc

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