iOS Development--audio--playback of sound effects

Source: Internet
Author: User

First, Brief introduction

In simple terms, audio can be divided into 2 types

(1) Sound effects

Also known as "short audio", usually plays in the program for 1-2 seconds

Enhance the overall user experience with embellishment in the app

(2) Music

For example, the "background music" in the game, the general playing time is longer

Frame: Play audio needs to use avfoundation.framework frame

Second, the sound effects of playback

1. Get the path to the sound file

Nsurl *url = [[NSBundle mainbundle] urlforresource:@ "M_03.wav" withextension:nil];

2. Load the sound file to get the corresponding sound ID

Systemsoundid soundid = 0;

Audioservicescreatesystemsoundid (__bridge cfurlref) (URL), &soundid);

3. Play sound

Audioservicesplaysystemsound (Soundid);

Note: The audio file only needs to be loaded 1 times

4. Summary of common functions of sound playback

Loading sound files

Audioservicescreatesystemsoundid (Cfurlref infileurl, Systemsoundid *outsystemsoundid)

Releasing sound resources

Audioservicesdisposesystemsoundid (Systemsoundid Insystemsoundid)

Play sound

Audioservicesplaysystemsound (Systemsoundid Insystemsoundid)

Play sound with a little vibration

Audioservicesplayalertsound (Systemsoundid Insystemsoundid)

Iii. Examples of programs

First, import frameworks that need to be relied upon

Import sound file footage that needs to be played

  

Description: Converting something in the avfoundation.framework frame to CF requires the use of bridging.

code example:

YYVIEWCONTROLLER.M file

1//2//YYVIEWCONTROLLER.M3//14-Sound playback4//5//Created by Liuchengli on 15-8-8.6//Copyright (c) 2015 All rights reserved.7//8 9#import "YYViewController.h"10#import <AVFoundation/AVFoundation.h>11 12@interface Yyviewcontroller ()13 14@end15 16@implementation Yyviewcontroller17 18-(void) VIEWDIDLOAD19 {[Super viewdidload];21}22 23-(void) Touchesbegan: (Nsset *) touches withevent: (uievent *) Event24 {25//1. Getting the full path of the sound fileNsurl *url=[[nsbundle mainbundle]urlforresource:@ "Buyao.wav" withextension:nil];28 29//2. Loading sound files, creating sound effects ID (soundid, one ID for one sound file)Systemsoundid soundid=0;31 Audioservicescreatesystemsoundid ((__bridge cfurlref) URL, &soundid); 32 33//Pass the ID of the sound file that needs to be destroyed to it to destroy34//audioservicesdisposesystemsoundid (soundid);35 36//3. Playing sound files37////Two functions below can be used to play sound files, the first function with a vibration effectAudioservicesplayalertsound (Soundid); 39//audioservicesplaysystemsound (< #SystemSoundID insystemsoundid#>)40}41 42@end

Note: Click on the screen to play the audio file.

iOS Development--audio--playback of sound effects

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