IOS development-SceneKit, ios development scenekit

Source: Internet
Author: User

IOS development-SceneKit, ios development scenekit

Open your Xcode 6 and create a new project. Select the iOS/Application/Game template and click Next.


Name the project QuickStart, set the development language to Swift, and set the platform technology used by the game to Scene Kit. Other projects are unchanged. Click Next, select your Created directory, and then click Create.


Now there is no need to check or modify any line of code. You only need to build and run the code to see the result: a rotating 3D airplane model, as shown below:



We can also drag in Viewport and select our plane to view the effect. This is the Scene Kit editor.

SceneKit is a 3D rendering framework for Mac applications. Sprite Kit allows you to import, process, and render 3D projects without the need for rich 3D graphic programming skills. With the Scene Kit editor, you can preview 3D scenes, check the information you need in the source code, and adjust the parameters of Scene objects to enhance and fine-tune rendering effects for your applications.

To import a digital asset exchange (DAE) file to a project, use the project navigation bar. Select a folder where you want to save the File, select File> Add Files, and click Add. To browse 3D scenes in Xcode, select this DAE file in the project navigation bar. Xcode will open this file in the Scene Kit editor.

To preview the Scene and run the animation, use the control command in the main area of the Scene Kit editor. Press the Play button to Play the animation, press the Pause button to Pause the animation, and then slide the slider to scroll the animation. Use the touchpad or mouse to perform these operations.

The checker in the tool area allows you to view and edit the node information of the scene image list or sample object. For example, you can adjust the attributes of the camera, light, or set by using the node related to the checker. Also, with the resource checker, You can adjust many settings and attributes on the resource, for example, select a lighting model and a content text for it.


For more learning materials, see:

Apple official documentation:

About the Scene Kit editorcoachina article: Scene Kit Getting Started Guide Scene Kit

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