Knowledge Points:
1.UIButton usage and event mechanism
2.UIImage
3. Custom UIButton
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UIButton
1. How to create
Button type
Uibuttontypecustom User Custom button
Uibuttontyperoundedrect System button
Uibuttontypedetaildisclosure More Info button i
Uibuttontypeinfolight Highlight Info button i
Uibuttontypeinfodark Dark Info button i
Uibuttontypecontactadd plus button +
UIButton *b2 = [UIButton buttonwithtype:uibuttontypecustom];
2. Set the caption of the button
-(void) Settitle: (NSString *) title forstate: (uicontrolstate) state;
[B settitle:@ "Click to Record" forstate:uicontrolstatenormal];
Uicontrolstate:
UIControlStateNormal button General status
uicontrolstatehighlighted button is pressed (highlighted) status
uicontrolstatedisabled button disabled state
uicontrolstateselected button is selected
Normal state
[B settitle:@ "not selected" forstate:uicontrolstatenormal];
Checked status
[B settitle:@ "selected" forstate:uicontrolstateselected];
Disabled state
[B settitle:@ "Disable" forstate:uicontrolstatedisabled];
Unchecked State ==no
Check Status ==yes
btn.selected =!btn.selected;
Disable
btn.enabled = NO;
3. Set the color of the button
1) Set Button color
-(void) Settitlecolor: (Uicolor *) color forstate: (uicontrolstate) state;
4. Event Handling
1) iOS event category
Touch Events (single point, multi-touch, and various gesture actions)
sensor events (gravity, acceleration sensors, etc.)
Remote Control Events (remote-controlled iOS device multimedia playback, etc.)
2) Add Event
-(void) AddTarget: (ID) target
action: (SEL) Action
forcontrolevents: (uicontrolevents) controlevents
[B2 addtarget:self Action: @selector (btnaction:) Forcontrolevents:uicontroleventtouchupinside];
3) Delete Event
-(void) Removetarget: (ID) target
action: (SEL) Action
forcontrolevents: (uicontrolevents) controlevents
5. Common events: Uicontrolevents
Uicontroleventtouchdown Button Press
UIControlEventTouchUpInside Button Press to play
Uicontroleventtouchupoutside button pressed, button out of the shell
[B addtarget:self Action: @selector (btnaction:) forcontrolevents:uicontroleventtouchupinside];
6.UIView Tags: settag
View1.tag = 100;
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UIImage
+ (UIImage *) imagenamed: (NSString *) name;
The premise of using this method is that the picture must already exist with the project if the picture needs to be displayed multiple times (it consumes the system cache space)
UIImage *image1 = [UIImage imagenamed:@ "3_normal"];
+ (UIImage *) UIImage imagewithcontentsoffile: (NSString *);
When you use this method to load a file, the system does not load the image into the program in a data way.
This method is recommended if you do not need to reuse the image or if it is a large image
UIImage *image2 = [UIImage Imagewithcontentsoffile:filepath]
Get the resource path in the project
NSString * Path = [[NSBundle mainbundle] pathforresource:@ "Logo" oftype:@ "PNG"];
nsstring *filepath = [[NSBundle mainbundle] pathforresource:@ "3_selected" oftype:@ "png"];
==========================
Custom UIButton
1. Picture button
1) Set Button background image
-(void) SetBackgroundImage: (UIImage *) image forstate: (uicontrolstate) state;
Set the background picture of the btn (normal state)
[b setbackgroundimage:image1 Forstate:uicontrolstatenormal];
2) Set Button picture
-(void) SetImage: (UIImage *) image forstate: (uicontrolstate) state;
Set the picture displayed by the btn (normal state)
[b setimage:image1 Forstate:uicontrolstatenormal];
[b setimage:image2 forstate:uicontrolstateselected];
Set the picture displayed by the BTN (highlighted state)
[b setimage:image2 forstate:uicontrolstatehighlighted];
2. Implementation process
1) buttontype type is Uibuttontypecustom
Instantiate BTN
UIButton *b = [UIButton buttonwithtype:uibuttontypecustom];
2) Set Picture: setImage:forState:image: The file name of the picture
UIImage *image1 = [UIImage imagenamed:@ "3_normal"];
iOS Development-ui (ii) button and image