Issues with Unity exporting iOS

Source: Internet
Author: User

Now the company to do AR education app, so need to use the unity side of the Code, but unity over the export of iOS, run Xcode will be all kinds of error, strange, I only say my own problems and solutions

Unity Guide iOS do not guide on the window, or how to get error, the unity development over the package to the Mac version of Unity on the export to

I'm using unity5.3 and xcode7.3.

First, the steps to export iOS first drag the package directly into unity and build settings

Drag the environment you want to run in

Then choose iOS and click Switch Platform conversion

The settings in the player settings are as good as the default, and then it's the dot build that exports a Xcode project.

Real-computer testing for AR Engineering

Import a frame before running, first click Target

Then click Build Phases

Then click Link Binary with Libraries to add

xcode7.3 also pay attention to turn off the Bitcode.

Then first run the next

Because the project in Xcode after exporting iOS is a. mm file you want to add the OC code inside, you need to open the

Here's a list of the errors that the unity runtime has encountered, and I've had my own online collection.

If you encounter the problem of auto-release before my code is Ezcodescanner here error can be directly in the file after adding-fno-objc-arc

If a similar error occurs undefined symbols for architecture armv7, you can delete the corresponding

In addition, this is a method found on the internet, measured effectively

These are the problems that are now being encountered

Issues with Unity exporting iOS

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