Now the company to do AR education app, so need to use the unity side of the Code, but unity over the export of iOS, run Xcode will be all kinds of error, strange, I only say my own problems and solutions
Unity Guide iOS do not guide on the window, or how to get error, the unity development over the package to the Mac version of Unity on the export to
I'm using unity5.3 and xcode7.3.
First, the steps to export iOS first drag the package directly into unity and build settings
Drag the environment you want to run in
Then choose iOS and click Switch Platform conversion
The settings in the player settings are as good as the default, and then it's the dot build that exports a Xcode project.
Real-computer testing for AR Engineering
Import a frame before running, first click Target
Then click Build Phases
Then click Link Binary with Libraries to add
xcode7.3 also pay attention to turn off the Bitcode.
Then first run the next
Because the project in Xcode after exporting iOS is a. mm file you want to add the OC code inside, you need to open the
Here's a list of the errors that the unity runtime has encountered, and I've had my own online collection.
If you encounter the problem of auto-release before my code is Ezcodescanner here error can be directly in the file after adding-fno-objc-arc
If a similar error occurs undefined symbols for architecture armv7, you can delete the corresponding
In addition, this is a method found on the internet, measured effectively
These are the problems that are now being encountered
Issues with Unity exporting iOS