Chapter 1th Introduction
1.1 Review History
1.2 Winds of Change
1.3 Analysis Status
1.4 Looking to the future
1.5 Object-Oriented programming
1.5.1 objects (collections of properties and methods)
1.5.2 Class (common characteristics of similar objects, such as sparrows, eagles are birds)
1.5.3 Encapsulation (a collection of properties and methods, as well as the concept of a closed scope, such as encapsulating a player object)
1.5.4 Aggregation (merging several objects into one object)
1.5.5 Inheritance (An instance object inherits some of the properties and methods of the parent object)
1.5.6 polymorphism (method for invoking other objects by an object, call and apply)
1.6 Opp Overview
1.7 Training environment settings
1.8 Using Firebug Console
1.9 Summary of this chapter
JavaScript Object-Oriented Programming Guide-learning Note 1