Kinect v2.0 for Windows Development environment description

Source: Internet
Author: User

These are the official documents:

Supported Operating Systems and architectures

The following operating systems and architectures are supported:

    • Windows 8 (x64)
    • Windows 8.1 (x64)
    • Windows 8 Embedded Standard (x64)
    • Windows 8.1 Embedded Standard (x64)
Recommended Hardware Configuration

Your computer must has the following minimum capabilities:

    • (x64) processor
    • 4 GB Memory (or more)
    • I7 3.1Ghz (or higher)
    • Built-in USB 3.0 host controller (Intel or Renesas chipset).

      If you ' re adding USB 3.0 functionality to your existing PC through an adapter, please ensure that it's a Windows 8 compli Ant device and that it supports Gen-2. See the troubleshooting sections of Getting Started for more information.

    • DX11 capable graphics adapter (see List of Known good adapters below)
      • Intel HD 4400 Integrated display adapter
      • ATI Radeon HD 5400 Series
      • ATI Radeon HD 6570
      • ATI Radeon HD 7800 (256bit GDDR5 2gb/1000mhz)
      • NVidia Quadro 600
      • NVidia GeForce GT 640
      • NVidia GeForce GTX 660
      • NVidia Quadro k1000m
    • A Kinect v2 sensor, which includes a power hub and USB cabling.

The operating system must meet the requirements, or the Kinect V2 SDK installation opportunity is not at all.

About USB3.0 I have something to say, USB3.0 this thing sure is a bit of a pit, not any USB3.0 device can be, a device with a less-than-compatible USB3.0 will result in the inability to read various frame data from Kinect v2.

Intel 7-Series motherboards are typically powered by USB3.0 and are usually available, but some individual vendors ' motherboards may still be unable to read the Kinect v2 frame data.

If the motherboard is not a source support USB3.0, with other USB3.0 master chip motherboard, there is a great chance that the Kinect v2 can not read the various frame data. I used the USB3.0 expansion card to connect to the Kinect v2 and bought at least two cards to connect the device successfully (the USB3.0 expansion card master chip is NEC 720202).


Here are a list of devices that can successfully connect to the Kinect v2: https://social.msdn.microsoft.com/Forums/en-US/bb379e8b-4258-40d6-92e4-56dd95d7b0bb/ Confirmed-list-of-usb-30-pcie-cardslaptopsconfigurations-which-work-for-kinect-v2-during?forum=kinectv2sdk

Kinect v2.0 for Windows Development environment description

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