lane-Learning OpenGL (1)-Seven simple examples

Source: Internet
Author: User

After seeing a lot of instances,

Prepare to learn OpenGL along the OpenGL Programming Guide (seventh edition).

Operating Environment:

(1) Windows 7

(2) Codeblocks

(3) GLUT

(4) Author:lane

2014-12-02

1. Black Background plus white rectangle

 #include < windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <cstdlib>#    Include <cstdio> #include <cmath>void display (void) {glclear (gl_color_buffer_bit);        glcolor3f (1.0,1.0,1.0);//White Glbegin (Gl_polygon);        glvertex3f (0.25,0.25,0.0);        glvertex3f (0.75,0.25,0.0);        glvertex3f (0.75,0.75,0.0);    glvertex3f (0.25,0.75,0.0);    Glend ();    Glflush ();//refresh, buffer data output}void init (void) {Glclearcolor (0.0,0.0,0.0,0.0);//Black background glmatrixmode (gl_projection);    Glloadidentity (); Glortho (0.0,1.0,0.0,1.0,-1.0,1.0);}    int main (int argc,char** argv) {glutinit (&ARGC,ARGV); Glutinitdisplaymode (glut_single|    GLUT_RGB); Glutinitwindowposition (100,100);//Window Position glutinitwindowsize (250,250);//Window size Glutcreatewindow ("Hello");//Window naming init ()    ;    Glutdisplayfunc (display);    Glutmainloop (); return 0;} 

2. Click the white rectangle that triggers the rotation event, and the mouse wheel clicks stop

#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include < cstdlib> #include <cstdio> #include <cmath>static glfloat spin = 0.0;void init (void) {Glclearcolor (0.0,0. 0,0.0,0.0);//Black background glshademodel (Gl_flat);}    void display (void) {glclear (gl_color_buffer_bit);        Glpushmatrix ();        Glrotatef (spin,0.0,0.0,1.0);    glcolor3f (1.0,1.0,1.0);//White GLRECTF ( -25.0,-25.0,25.0,25.0);    Glpopmatrix ();    Glutswapbuffers ();//swap Buffer}//cpu Leisure time execute this function void Spindisplay (void) {spin = spin + 2.0;    if (Spin > 360.0) spin-= 360.0;    Glutpostredisplay ();//mark the current window to redraw}void reshape (int w,int h) {Glviewport (0,0, (Glsizei) W, (Glsizei) h);    Glmatrixmode (gl_projection);    Glloadidentity ();//restore initial coordinate glortho ( -50.0,50.0,-50.0,50.0,-1.0,1.0);    Glmatrixmode (Gl_modelview); Glloadidentity ();//restore initial coordinates}void mouse (int button,int state,int x,int y) {switch (button) {case glut_left_button:// Click the event if (sTate = = Glut_down) glutidlefunc (spindisplay);//trigger rotation event break; Case glut_middle_button://Hub Click event if (state = = Glut_down) glutidlefunc (NULL);//Remove rotation event B        Reak;    Default:break;    }}int Main (int argc,char** argv) {glutinit (&AMP;ARGC,ARGV); Glutinitdisplaymode (glut_double|    GLUT_RGB);//double-buffered glutinitwindowsize (250,250);    Glutinitwindowposition (100,100);    Glutcreatewindow (Argv[0]);    Init ();    Glutdisplayfunc (display);    Glutreshapefunc (reshape);//Set deformation function glutmousefunc (mouse);//Set mouse event Glutmainloop (); return 0;}


2014-12-03

3. Dashed line Drawing

Core function Gllinestipple (1,0x0101);

The first parameter, factor, can be interpreted as a multiple.

The second parameter is written out in binary 0000 0001 0000 0001.

1 represents the need to draw, 0 for ignore. The order is the inverse of the binary.

That is, draw a point, ignore 7 points, draw a point, and ignore 7 points.

If the factor is 2.

That is, drawing 2 points, ignoring 14 points, drawing 2 points, ignoring 14 points.

#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include < cstdlib> #include <cstdio> #include <cmath> #define Drawoneline (x1,y1,x2,y2) glbegin (gl_lines);    GLVERTEX2F ((x1), (y1)); glvertex2f ((x2), (y2)); Glend (); void init (void) {Glclearcolor (0.0,0.0,0.0,0.0);//Black background Glshademodel (Gl_flat);}    void display (void) {int i;    Glclear (gl_color_buffer_bit);//Set Background glcolor3f (1.0,1.0,1.0);    Glenable (gl_line_stipple);//Set Enable dashed gllinestipple (1,0x0101);    Drawoneline (50.0,125.0,150.0,125.0);    Gllinestipple (1,0X00FF);    Drawoneline (150.0,125.0,250.0,125.0);    Gllinestipple (1,0X1C47);    Drawoneline (250.0,125.0,350.0,125.0);    Gllinewidth (5.0);    Gllinestipple (1,0x0101);    Drawoneline (50.0,100.0,150.0,100.0);    Gllinestipple (1,0X00FF);    Drawoneline (150.0,100.0,250.0,100.0);    Gllinestipple (1,0X1C47);    Drawoneline (250.0,100.0,350.0,100.0);    Gllinewidth (1.0);    Gllinestipple (1,0X1C47);  Glbegin (Gl_line_strip);      for (i = 0; i < 7; i++) glvertex2f (50.0+ ((glfloat) I * 50.0), 75.0);    Glend ();    for (i = 0; i < 6; i++) {Drawoneline (50.0 + ((glfloat) I * 50.0), 50.0,50.0+ ((glfloat) (i+1) *50.0), 50.0);    } gllinestipple (5,0X1C47);    Drawoneline (50.0,25.0,350.0,25.0);    Gldisable (gl_line_stipple); Glflush ();}    void reshape (int w,int h) {Glviewport (0,0, (Glsizei) W, (Glsizei) h);    Glmatrixmode (gl_projection);    Glloadidentity (); gluortho2d (0.0, (gldouble) w,0.0, (gldouble) h);}    int main (int argc, char** argv) {glutinit (&AMP;ARGC,ARGV); Glutinitdisplaymode (glut_single|    GLUT_RGB);    Glutinitwindowsize (400,150);    Glutinitwindowposition (100,100);    Glutcreatewindow (Argv[0]);    Init ();    Glutdisplayfunc (display);    Glutreshapefunc (reshape);    Glutmainloop (); return 0;}

4. Polygon Draw Point

#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include < cstdlib> #include <cstdio> #include <cmath>void display (void) {Glubyte fly[] = {0x00,0x00,0x00,0x0        0,0x00,0x00,0x00,0x00, 0x03,0x80,0x01,0xc0,0x06,0xc0,0x03,0x60, 0x04,0x60,0x06,0x20,0x04,0x30,0x0c,0x20, 0x04,0x18,0x18,0x20,0x04,0x0c,0x30,0x20, 0x04,0x06,0x60,0x20,0x04,0x03,0xc0,0x22, 0x44,0x01,0x80,0x22,0x        44,0x01,0x80,0x22, 0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22, 0x44,0x01,0x80,0x22,0x44,0x01,0x80,0x22, 0X66,0X01,0X80,0X66,0X33,0X01,0X80,0XCC, 0x19,0x81,0x81,0x98,0x0c,0xc1,0x83,0x30, 0x07,0xe1,0x87,0xe0,0x03,0 X3F,0XFC,0XC0, 0x03,0x31,0x8c,0xc0,0x03,0x33,0xcc,0xc0, 0x06,0x64,0x26,0x60,0x0c,0xcc,0x33,0x30, 0x18 , 0xcc,0x33,0x18,0x10,0xc4,0x23,0x08, 0x10,0x63,0xc6,0x08,0x10,0x30,0x0c,0x08, 0x10,0x18,0x18,0x08,0x10,0x00,    0x00,0x08,}; Glubyte HalfTone[] = {0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55, 0xAA,0xA A,0xaa,0xaa,0x55,0x55,0x55,0x55, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55 , 0x55, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55, 0xAA,0xAA,0x Aa,0xaa,0x55,0x55,0x55,0x55, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x5 5, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55, 0xAA,0xAA,0xAA,0        Xaa,0x55,0x55,0x55,0x55, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55, 0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55,    0xaa,0xaa,0xaa,0xaa,0x55,0x55,0x55,0x55,};    Glclear (Gl_color_buffer_bit);    glcolor3f (1.0,1.0,1.0);    GLRECTF (25.0,25.0,125.0,125.0);    Glenable (gl_polygon_stipple);    Glpolygonstipple (fly);    GLRECTF (125.0,25.0,225.0,125.0); Glpolygonstipple (halftone);    GLRECTF (225.0,25.0,325.0,125.0);    Gldisable (gl_polygon_stipple); Glflush ();}    void init (void) {Glclearcolor (0.0,0.0,0.0,0.0); Glshademodel (Gl_flat);}    void reshape (int w,int h) {Glviewport (0,0, (Glsizei) W, (Glsizei) h);    Glmatrixmode (gl_projection);    Glloadidentity (); gluortho2d (0.0, (gldouble) w,0.0, (gldouble) h);}    int main (int argc,char** argv) {glutinit (&AMP;ARGC,ARGV); Glutinitdisplaymode (glut_single|    GLUT_RGB);    Glutinitwindowsize (350,150);    Glutcreatewindow (Argv[0]);    Init ();    Glutdisplayfunc (display);    Glutreshapefunc (reshape);    Glutmainloop (); return 0;}


5. Feedback mode

#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include < cstdlib> #include <cstdio> #include <cmath>void init (void) {glenable (gl_lighting);//Enable light glenable (gl_l        IGHT0);//enable light source 0}void Drawgeometry (glenum mode) {Glbegin (Gl_line_strip);        glnormal3f (0.0,0.0,1.0);        glvertex3f (30.0,30.0,0.0);        glvertex3f (50.0,60.0,0.0);    glvertex3f (70.0,40.0,0.0);    Glend ();    if (mode = = Gl_feedback) Glpassthrough (1.0);        Glbegin (gl_points);    glvertex3f ( -100.0,-100.0,-100.0);    Glend ();    if (mode = = Gl_feedback) glpassthrough (2.0);        Glbegin (gl_points);        glnormal3f (0.0,0.0,1.0);    glvertex3f (50.0,50.0,0.0);    Glend (); Glflush ();}    void Print3dcolorvertex (Glint size,glint *count,glfloat *buffer) {int i;    printf ("");        for (i = 0; i < 7; i++) {printf ("%4.2f", buffer[size-(*count)]);    *count = *count-1; } printf ("\ n");} void Printbuffer (Glint sizE,glfloat *buffer) {glint count;    Glfloat token;    count = size;        while (count) {token = Buffer[size-count];        count--;            if (token = = Gl_pass_through_token) {printf ("Gl_pass_through_token \ n");            printf ("%4.2f \ n", Buffer[size-count]);        count--;            }else if (token = = Gl_point_token) {printf ("Gl_point_token \ n");        Print3dcolorvertex (Size,&count,buffer);            }else if (token = = Gl_line_token) {printf ("Gl_line_token \ n");            Print3dcolorvertex (Size,&count,buffer);        Print3dcolorvertex (Size,&count,buffer);            }else if (token = = Gl_line_reset_token) {printf ("Gl_line_reset_token \ n");            Print3dcolorvertex (Size,&count,buffer);        Print3dcolorvertex (Size,&count,buffer);    }}}void display (void) {glfloat feedbuffer[1024];    Glint size;    Glmatrixmode (gl_projection);    Glloadidentity (); Glortho (0.0,100.0,0.0,100.0,0.0,1.0);    Glclearcolor (0.0,0.0,0.0,0.0);    Glclear (Gl_color_buffer_bit);    Drawgeometry (Gl_render);    Glfeedbackbuffer (1024,gl_3d_color,feedbuffer);    (void) Glrendermode (gl_feedback);    Drawgeometry (Gl_feedback);    Size = Glrendermode (Gl_render); Printbuffer (Size,feedbuffer);}    int main (int argc,char** argv) {glutinit (&AMP;ARGC,ARGV); Glutinitdisplaymode (glut_single|    GLUT_RGB);    Glutinitwindowsize (100,100);    Glutinitwindowsize (100,100);    Glutcreatewindow (Argv[0]);    Init ();    Glutdisplayfunc (display);    Glutmainloop (); return 0;}


6. Transform cubes

#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include < cstdlib> #include <cstdio> #include <cmath>void init (void) {Glclearcolor (0.0,0.0,0.0,0.0);//Black background Glsha    Demodel (Gl_flat);///Monotone coloring}void display (void) {glclear (gl_color_buffer_bit);    glcolor3f (1.0,1.0,1.0);//white glloadidentity ();//restore initial coordinate system Glulookat (0.0,0.0,5.0,0.0,0.0,0.0,0.0,1.0,0.0); Glscalef (1.0,2.0,1.0);//Zoom Glutwirecube (1.0);//Draw Cube Glflush ();}    void reshape (int w,int h) {Glviewport (0,0, (Glsizei) W, (Glsizei) h);    Glmatrixmode (gl_projection);    Glloadidentity ();    Glfrustum ( -1.0,1.0,-1.0,1.0,1.5,20.0); Glmatrixmode (Gl_modelview);}    int main (int argc,char** argv) {glutinit (&AMP;ARGC,ARGV); Glutinitdisplaymode (glut_single|    GLUT_RGB);    Glutinitwindowposition (100,100);    Glutinitwindowsize (500,500);    Glutcreatewindow (Argv[0]);    Init ();    Glutdisplayfunc (display);    Glutreshapefunc (reshape);    Glutmainloop (); return 0;}

7. A wireframe sphere clipped by two clipping planes

#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include < cstdlib> #include <cstdio> #include <cmath>void init (void) {Glclearcolor (0.0,0.0,0.0,0.0);//Black Glshade Model (Gl_flat);//Monotone coloring}void display (void) {gldouble eqn[4] = {0.0,1.0,0.0,0.0};//y axis clipping gldouble eqn2[4] = {1.0,0.0,0.0    , 0.0};//x shaft cutting glclear (gl_color_buffer_bit);    glcolor3f (1.0,1.0,1.0);    Glpushmatrix ();    Gltranslatef (0.0,0.0,-5.0); Glclipplane (GL_CLIP_PLANE0,EQN);//enable clipping plane 0 glenable (GL_CLIP_PLANE0);//enable cropping 0 Glclipplane (GL_CLIP_PLANE1,EQN2);//    Enable crop plane 1 glenable (GL_CLIP_PLANE1);//enable cropping 1 Glrotatef (90.0,1.0,0.0,0.0);    Glutwiresphere (1.0,20,16);//Draw Sphere Glpopmatrix (); Glflush ();}    void reshape (int w,int h) {Glviewport (0,0, (Glsizei) W, (Glsizei) h);    Glmatrixmode (gl_projection);    Glloadidentity ();    Gluperspective (60.0, (glfloat) w/(glfloat) h,1.0,20.0); Glmatrixmode (Gl_modelview);} int main (int argc,char** argv) {glutinit (& argc,argv); Glutinitdisplaymode (glut_single|    GLUT_RGB);    Glutinitwindowsize (500,500);    Glutinitwindowposition (100,100);    Glutcreatewindow (Argv[0]);    Init ();    Glutdisplayfunc (display);    Glutreshapefunc (reshape);    Glutmainloop (); return 0;}



lane-Learning OpenGL (1)-Seven simple examples

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