<span id="Label3"></p><p><p>There are a lot of good iOS open source projects on github, personally think good, there are so few:</p></p><em id="__mceDel">1. Reactivecocoa:reactivecocoa/reactivecocoa GitHub:<br>The OBJECTIVE-C implementation of Github's own functional responsive programming paradigm, where the name sounds very tall, The learning curve is really steep, but it will definitely change your understanding of iOS programming, the first Push.<br>2. mantle:mantle/mantle GitHub:<br>It is the product of Github's own, the first choice of lightweight modelling, also can work well with Coredata.<br>3. afnetworking:afnetworking/afnetworking GitHub:<br>Before iOS7, Apple's own network library is more difficult to use! The afnetworking of the great God of Matt will definitely liberate You. Using Apple's nsurlrequest and iOS7 nsurlsession, a clear architecture, enough documentation, can be considered a model for Third-party open source Libraries.<br>4. Blockskit:pandamonia/blockskit Road GitHub<br>I quite prefer the block in functional programming,objective-c to definitely satisfy my tastes. But it's not easy to use blocks, but if you have love for block, use this library.<br>5. Nimbus:jverkoey/nimbus GitHub<br>The first time to focus on Nimbus is because of the Facebook Three20 Open source Library. Unfortunately Three20 Library has died, the main author jumped out, wrote the Nimbus.<br>6. Pop:facebook/pop GitHub<br>Facebook's paper, animated, is a great way to catch up with Apple's native app. Pop is Paper's animation library!<br>7. gpuimage:bradlarson/gpuimage?? GitHub<br>IOS7 out, A lot of good-looking effect, in fact, are all kinds of image processing (such as fuzzy effect). Image processing seems to be one of the essential skills of iOS development later. And gpuimage, is able to quickly deal with a variety of image effects of the sharp weapon!<br>==========================================<br>Most iOS Third-party libraries are the product of Apple's infrastructure, so the basics are important, and it's a good idea to have time to look at wwdc's years of Video.<br>Recently still in-depth study reactivecocoa, see Reactivecocoa Source. There is still a lot of anticipation for responsive programming, and there is time to revisit functional programming (like Haskell) or to read the open lesson (coursera.org) of responsive Programming. The choice of programming paradigm can be said to be quite important. The future is multi-core + concurrency era, Functional programming is undoubtedly a better choice.<br>The iOS UI is also important, but if you understand Apple's coreanimation and coregraphics frameworks, Most of the UI is basically no problem. At present, IOS7 's various cool effects, also need to have a certain understanding of image processing. When it comes to graphics, OpenCV is a good choice, and OpenGL is another good direction (recommended public lessons: Interactive 3D Graphics Course with Three.js & WebGL).<br>of course, the most important, or the basic knowledge of the computer, know it, know its why, is the right path ~</em><p><p> There are IOS open source projects on GitHub that are worth learning about </p> </p></span>
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