In the face of exaggerated boasting, few people will not know the story. On CJ last year, I also tried to speed it first. However, unfortunately, when I rushed to the booth in jiuyin, I was told that it would take nearly yuan to buy a beta activation number to try it out. As soon as I heard it, I was a little confused. I wonder if you're crazy about snail bait. Do you want money to be so shameless? It's not that I'm not willing to pay for this "fee", but that attitude first upset me. From then on, I was very impressed with jiuyin. (At the same time, the opposite side of the "jiuyin" Page is a firebox. If you have a free trial, you can still draw a lottery. I just killed it --!!).
Later, a colleague bought an activation code for his face. A few days ago, it was just a few days ago. After the year, I thought about entering the code to see if they boast the NB. So I came with my colleagues and went in for a few days.
When I entered the forum, I was stunned. In a more flashy and seemingly professional sentence, I described it as: "the user experience for new users is poor. There are many things that players don't know about .". As a senior player, I boast that I can be proficient in playing any game in half an hour without any help --!, After several days of playing in, I still cannot say that I understand how to play this game.
Okay. I should talk about these useful things.
First of all, from the perspective of the screen, the engine independently developed by snail bait is far from the world, but like the Sany sword, it is amazing in China. Let's see what the ue3 on rotten street has done by a Chinese manufacturer. You will understand that the graphic engine of Jianhe and snail mail is still acceptable and commendable.
Let's talk about the UI. The design is complicated. The "My Rivers and Lakes", together with the "copyright in the lower right corner of the UI, do not copy" gives us a fresh feeling. The UI is very beautiful in all fairness, and of course there is still room for improvement, but it is a great improvement than the current army of shanzhai imitating the wow interface ." The left red ball and the right blue ball are the most annoying!
Finally, I would like to focus on the content of this game, which is a selling point of jiuyin and an ironic attack point used by many opponents. Jiuyin said that he would give us real martial arts.
What is martial arts? He is inseparable from the rivers and lakes, but what is it? How can we shape the rivers and lakes?
My colleague once told me that I didn't know what to do after I went in? Because the task is not so obvious and not so powerful as the drive, he basically does not play. I encountered this problem at first, but later I seemed to understand it. Rivers and lakes are actually the same as ordinary life. They are even smooth and tasteless. the passers-by next to the heroes in the novel may be bored to death. In fact, the rivers and lakes may be life, and not everyone can live a rich and colorful life. The essential difference between jiuyin and previous games is that other games are task-driven, so that you can kill livestock or wild animals to the final class of killing, killing monsters, and killing supernatural creatures. However, jiuyin is not driven by this. If I do not understand it correctly, it is simply two words: experience! Don't let me know what I said. This experience doesn't make you feel like dancing on the keyboard with your fingertips and changing screens.
It is a kind of self-choice: What is my Jianghu? You can choose not to get involved in disputes between the rivers and lakes, farming, mining, cooking, chatting with friends every day, enjoying the beautiful scenery, listening to the wonders of the rivers and lakes, and helping your aunt make a bucket of water... You can also make a great deal of money to bring together a great army and a great army, to help the gang, to do justice, or to go to the rivers and lakes for the secret of the cape of the Earth.
Yes, this is what I said. He is very different from the past. He does not force everyone to experience the same experience, and the choice is in the hands of players. Maybe our players may be spoiled by online game providers that are blindly pursuing money, or because these low-quality online games are flooding down the quality of players. I'm disgusted with jiuyin's profitable style, but this time I really admire jiuyin's planning shoes.
No matter whether jiuyin is successful or not, I admire his design philosophy. Regardless of the operation of this game, we should see an "Innovation" and a "hope" from this game. I really hope there will be more such innovative Chinese game manufacturers in the future.