The object of the class in order to associate/include a T-type instance, if the member variable includes t*/T&, this design is called "Aggregation" (aggregation), and in T form, it is called "composition" (combination)
1 //Combination Composition2 classMan {3 Eye Eye ;4 Nose Nose;5 }6 7 //Polymerization Aggregation8 classMan {9dog*Dog;Tenhouse&House ; One}
This answer is good, Baidu know:? What is the difference between composition and aggregation?
How do you see "reference types as member variables of a class"?
Refer to the answer to this question on StackOverflow:? Reference member variables as Class members
In particular , one of Manlio's answers :
It ' s called Dependency injection via constructor injection: (Dependency injection via constructors)
Class gets the dependency as an argument to it A constructor and saves the reference to dependent class as a private Variable.
For const-correctness I ' d write:
using T = int;class A{public: A(const T &thing) : m_thing(thing) {} // ...private: const T & m_thing;};
But a problem with this class is, it accepts references to temporary objects:
T t;A a1{t}; // this is ok, but...A a2{T()}; // ... this is BAD. //临时的匿名对象 属于 rvalue
It ' s better to add (requires c++11 at least):
class A{public: A(const T &thing) : m_thing(thing) {} A(const T &&) = delete; // prevents rvalue binding // ...private: const T &m_thing;};
Anyway if you change the constructor:
class A{public: A(const T *thing) : m_thing(*thing) { assert(thing); } // ...private: const T &m_thing;};
It's pretty much guaranteed that you won ' t has a pointer to a temporary.
Also, since the constructor takes a pointer, it ' s clearer to users of that they need to pay attention to the A Lifetim E of the object they pass.
After using t& as a member variable:
The ① must be assigned to this t& T in each contructor.
The ② object can no longer be assigned (=) after it is generated because the reference cannot be assigned two times.
Ask a question here? should I prefer pointers or references in member data? Next, anon's answer:
As everyone seems to is handing out general rules, I'll offer you both:
Never, ever use references as class members. I have never do so in my own code (except to prove to myself that I am right in this rule) and cannot imagine a case WH Ere I would do so. The semantics is too confusing, and it ' s reallynot what references were designed for. (Reference & was originally designed to look good in the case of operator overloading)
Always, always, use references if passing parameters to functions, except for the basic types, or when the algorithm req Uires a copy.
These rules is simple, and has stood me in good stead. I leave making rules on using the smart pointers (but, "not auto_ptr") as class members to others.
That is:? t& forms are used only in parameter passing , as member variables are used in t* form (never use t&).
Managing objects like Java:t& form is only used in parameter passing