Method of Generating Json file for Cocos2d-x (continued), cocos2d-xjson

Source: Internet
Author: User

Method of Generating Json file for Cocos2d-x (continued), cocos2d-xjson

This article undertakes from the above: http://blog.csdn.net/yuxikuo_1/article/details/39155335

1. JsonMake class
//.h#include "cocos2d.h"#include "../cocos2d/external/json/document.h"#include "../cocos2d/external/json/writer.h"#include "../cocos2d/external/json/stringbuffer.h"USING_NS_CC;using namespace rapidjson;class JsonMake : public Ref{public:    CREATE_FUNC(JsonMake);    virtual bool init();    std::string getJsonMyBaodanMain();};

//.cpp#include "JsonMake.h"bool JsonMake::init(){    bool bRet = false;    do{                                bRet = true;    }while(0);    return bRet;}std::string JsonMake::getJsonMyBaodanMain(){        rapidjson::Document document;    document.SetObject();        rapidjson::Document::AllocatorType& allocator = document.GetAllocator();    rapidjson::Value object1(rapidjson::kObjectType);    rapidjson::Value object2(rapidjson::kObjectType);    rapidjson::Value object3(rapidjson::kObjectType);    rapidjson::Value object4(rapidjson::kArrayType);        object1.AddMember("Name", "Yuxikuo", allocator);    object1.AddMember("Age", "18", allocator);    object1.AddMember("Sex", "man", allocator);        object2.AddMember("Name", "WangDongGe", allocator);    object2.AddMember("Age", "32", allocator);    object2.AddMember("Sex", "woman", allocator);    object3.AddMember("Name", "zhanhong", allocator);    object3.AddMember("Age", "20", allocator);    object3.AddMember("Sex", "man", allocator);    object4.PushBack(object1,allocator);    object4.PushBack(object2,allocator);    object4.PushBack(object3,allocator);        document.AddMember("info", object4, allocator);        StringBuffer buffer;    rapidjson::Writer<StringBuffer> writer(buffer);    document.Accept(writer);    log("%s",buffer.GetString());        return StringUtils::format("%s",buffer.GetString());}
2. Usage
Save the generated json file locally
        auto path = FileUtils::getInstance()->getWritablePath();        log("path = %s",path.c_str());        path.append("myBaodanMain.json");        FILE* fp = std::fopen(path.c_str(), "at+");        CCASSERT(fp != NULL, "file open error");                auto jsonMake = JsonMake::create();        auto str = jsonMake->getJsonMyBaodanMain();        auto length = str.length();        fwrite(str.c_str(), length, 1 ,fp);        fclose(fp);
3. Results
//json{"info":[{"Name":"Yuxikuo","Age":"18","Sex":"man"},{"Name":"WangDongGe","Age":"32","Sex":"woman"},{"Name":"zhanhong","Age":"20","Sex":"man"}]}



Where is the xml file generated by the cocos2d-x?

If you do not specify a location, it should be in the Debug. win32 folder.
Please search in the cocos2d-x directory, there are several versions in different locations

How to generate a json file ?? Urgent

The eval () function in JQuery can be written in the following way on the JSP page:
Function ArrToJson (){
Var arr = new Array ();
// Arr The data you want to convert to json format
Var jsonData = eval (arr );

}

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