Multi-Role control system
(reprint please indicate the column from Jin Qing)
Multi-Role control system in online games (Multi-character controls, MCC)
Is that you can control multiple characters to fight at the same time.
The Sword of Excellence (GE) can control up to three characters to fight.
The current game is to control a role.
To control multiple roles, you can open more than one game client at a time, and each client is logged into a role.
The more trouble is to switch windows.
For the 3D online games, the client extremely consumes resources, so many meetings cause the system is very card.
MCC brings a new flavor to the online games. Never have to open more. It's kind of like a stand-alone game.
From the point of view of program realization, MCC is more efficient than open,
Because the scene refreshes the data only to send one, the processing once is enough.
The MCC concept also lightens the distinction between roles and NPC.
A client can control multiple roles, while an NPC controller can control a group of NPCs.
NPC's AI can be independent, for the server, the role of control and NPC control is the same.
If an NPC AI process or thread controls only one NPC, this overhead is too high.
If an NPC AI process controls all NPCs within a scene,
Scene refresh data only need to send once, processing once, this is very reasonable.
The NPC control model applied to the role control is MCC.
If the MCC can have role AI, the NPC control can have GM hand-controlled NPC, so the difference is even smaller.