Multi-platform Editor
Unity 3 allows you to create a project in a unified editor and select the platform on which you want to preview the project. Then you can see how the game platform works.
Delayed Rendering
Unity 3 provides a new delayed lighting system that supports hundreds of point light sources in the scene. At the same time, the G-Buffers needed for delayed lighting is enabled. developers can reuse other high-end image effects without additional performance loss.
Lightmapping middleware umbra
After obtaining unity authorization, you can get the best lightmapping technology middleware: Beast lightmapping for free.BeastUsed inMirror 'sedge (Movie Special Service)AndKillzone 2 (Killer Zone2)Create a gameBeastIt usually costs you10More than $, But we include it inUnity 3. UseBeast lightmapsDisplays the real-time dynamic interaction between light and shadow of an object. When the object approaches,Unity 3The light is adjusted in real time without seams, so that you can observe the shadow and concave and convex details.
Halo Effect
Untiy pro will provide a series of effects in Killzone games: Light plumes, high-quality depth of field, Internal Lens reflection, outlining, depth-aware color correction, and so on.
Source codeLevel debugging
Unity 3 introduces the script debugging tool monodevelop, which supports Windows and Mac platforms. Developers can pause their games, perform one-step operations on one row, set breakpoints, and check variables.
Resource management
Unity 3 adds a content browser that supports tag and search to display various resources in large projects in a good way.
Audio magic
Unity 3 introduces reverb zones for filtering and file tracking. The editable attenuation curve (falloff curves) is also introduced for mainstream sound effects)
Occlusion Culling middleware umbra
Unity 3 integrates the middleware umbra plug-in that supports mobile, web, and independent game platforms. After you authorize unity 3, you can use this plug-in for free.