Photoshop Best Filter KPT6.0 (eight)

Source: Internet
Author: User
Tags filter copy final insert interface transparent color key window
The seventh filter in KPT6.0 is the KPT scenebuilder (KPT scene creation). At first glance this filter seems so complicated that it does have a lot of settings because the filter can be viewed as a renderer for a 3D object. Use it to render 3D studio objects or objects that are kpt scenes. But if you've ever studied 3D software, this filter is quite handy (it took me 10 minutes to get to the basics anyway). Let's start with a preliminary look at the interface of the filter below.

The interface of this filter differs from the interface of other filters KPT6.0 filters, and the entire interface is in one window. There are three tabs in the middle of the window, edit 2D (Editing two-dimensional), edit 3D (edit three-dimensional), and interactive texture (interactive material). We can edit the scene in various states conveniently through the switching of these tabs. On both sides of the interface is the position of the object, lighting, environment and the parameters of the material adjustment. At the bottom of the interface, you can edit the properties of the object's color, post map, and so on.

Let's take a look at the menu contained in the file key. The main file operation--reset (reset), open (open), Save (Save), Save As (save As), and insert (insert) are included in this menu. This is done in the same way as most software. It should be explained that the Open command opens the 3D Studio file and the kpt scene file. The Insert command allows you to insert objects from another file in the current scene.

Included in the edit are undo (undo), Redo (Redo), cut (cutting), copy (copy), Past (paste), Duplicate (copy), select All, Invert (reverse), Group ( Group) and ungroup (Unbind Group) 10 commands. These commands are used in the same way as most software, and there is little to say.

The object operation area under these two menus contains three tool--scale (scaling), move (moving), and rate (rotate) Three tools for object operations. The method of operation is very simple, just select the appropriate tool, and select the Action object, drag the mouse to do the appropriate operation.

When we work under the edit 3D tag, we find that there is a camera (camera) operating area below the object. In this operation we can operate the camera in the scene, we can change the viewing angle in the scene through the motion of the camera.

The first tool in the Camera operation area is the Zoom Camera (zoom/Zoom camera). This tool can make objects in the screen smaller or larger. The second tool is the Move tool, which, of course, moves the camera within the scene. The third tool is the Dolly Camera (rotating camera), which is the function of making the camera rotate. The fourth tool is set Camera focal (set camera focal length). The tool can set the camera's focal length, just like a zoom camera.

Now let's take a look at something on the right side of the filter screen. There are two operating areas on the right side of the interface, respectively, for light Sources (light source) and environment (environment) settings. Let's take a look at the light Sources (light source) setting first.

In the upper part of this interface we see six lights in the icon, we can turn off the lights by clicking on the icon. The color block of a row of rectangles below is used to set the color of the light source. Click on it we can see the bouncing out of the color selection box, through which we can change the color of the light source. The last line of dots is to mark the light source you choose, through which we can quickly switch between the six lights that are set. In the middle of the interface we see a sphere is the light source adjustment of the sample ball, through which we can see the effect of light adjustment, and we can also drag the mouse to change the position of the light. The color squares in the lower-right corner of the sample ball are used to set the ambient color. By clicking on it, we can also select the color in the pop-up color selection box. A small dot with an arrowhead on the left is used to position the light, and click it to toggle the light from the top down or from the bottom up.

An interface below the light setting is the environment setting. In the upper part for loading the environment map. Press the right disk icon to select the texture file. The following x can cancel the map. The arrows below the example diagram allow the tile to flip around, while the plus minus sign can tile the tiles horizontally. The arrow on the corner allows the texture to rotate 90 degrees. The arrow on the right lets you flip the tile, plus the minus sign to tile the tile horizontally. The Reflection (reflection) and refraction (refraction) of the environment map can be set below. The Reflection level is used to set the reflection degree, while the bottom transparency is used to set the transparency of the texture.

The bottom area of the filter interface is to set the properties of the object, such as the texture of the object's surface, color, transparency, refractive index, and so on. To use this feature, you must first switch the label to interactive texture, and then you can edit it by simply clicking the object you want to edit in the preview area. Let's take a look at the property color (color) of the first object. In this project we can select colors in the color swatch next to the use color (using the colors). You can also use textures (using texture). The operation of the map here and the operation of the environment map, there is no more to say.

The second object property highlight (high light) we can set the color of the high light by highlight color (high light colors). The shininess (brightness) slider can adjust the brightness of the high light.

Bump (bump map) is used to set the bump map of an object. Bump intensity (bump intensity) You can set the smoothness of the bump map. Bump Texture (bump map) You can select a texture file, using the same method as the previous texture usage.

Reflection (reflection) can set the color of the object's reflection. The color swatch below Reflection color allows you to choose the color you want.

The last item is transparency (transparency) to set the transparency of an object. You can select a transparent color in transparency color (transparent color). When the color is black, the object part is transparent and the white is completely transparent. Index of refraction (reflection index) is used to set the refraction of an object.

The properties of these objects can be set through the sample ball on the left.

Now let's look at the center of the interface. Here is the main operation area and the preview area. The three tags mentioned above are also switched here. In fact, the main operations here are focused on the left, and the actions on the left side of the edit 2d and edit 3D tabs are the same.

OK, now let's take a look at the function of this row of buttons on the left. The primary function of the first group key is to control how the 3D object is displayed. We know that the display of 3D objects consumes a lot of computer resources. Use this set of keystrokes to control how it is displayed. The first button is to have the object appear in the frame, which is the fastest way to display the 3D object, all objects are displayed in a cube frame, and the second key is to make the object appear in a grid, which takes up a bit more resources; The third way is to display objects in chunks; the fourth is to display objects in a smooth manner, This state is closer to the final rendering, but the map is not displayed, the last one is closest to the rendering, all the properties of the object we can see directly, but compared to the final rendering is still a bit worse.

In the middle of this row of buttons is a semicircle with the downward arrow is the rendering of the final effect of the button, press the button after we can render the object to the final effect. The buttons below this button can toggle the background display (which is the picture before you use the filter). The next hand button is pressed down and you can use the mouse to move the screen (this is the same as the hand tool in Photoshop). The final plus minus sign can magnify or shrink the key.

With this simple renderer, we can render some 3D simple models without having to use the huge professional 3D software.



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