Programming in C #
This topic describes what you shoshould know when programming in Microsoft C #.
NoteIn each C # project you must add references to the Windows Media Encoder SDK type libraries.
To add Windows Media Encoder SDK references to a C # project
- OnProjectMenu, clickAdd reference, And then clickComTab.
- Select the references you need for your application, as described in the following table, and then clickSelectButton.
| Reference |
Description |
| Windows Media Encoder |
Required for all Windows Media Encoder applications. |
| Windows Media Encoder agent |
Required for applications that enable remote administration. |
| Windows Media Encoder agent Locator |
Required for applications that enable remote administration. |
| Windows Media Encoder Device Control |
Required for applications that control an external digital device. |
| Windows Media Encoder Preview Control |
Required for applications that display a window to preview input sources. |
| Windows Media Encoder time compression plug-in |
Required for applications that use the time compression plug-in. |
To use the mspropshell ActiveX Control
- OnViewMenu, clickToolbox.
- InToolbox, Right-click inComponentsSection, and then clickCustomize toolbox.
- OnCOM componentsTab, clickMS propshell CTRL class.
See also
- Before you get started
- Programming Guide
- Using the predefined user interfaces