Last time told you to do three-dimensional map before you can draw a perspective to assist the later composition, because this time we are not three-dimensional composition, so do not draw perspective. But.. We still have to draw the manuscript first. Remember to use the shape tool, or the Pen tool (select the shape instead of the path in the options bar after selecting the Pen tool).
Final effect
1, the eyes and eyebrows painted on the line, copy and paste do symmetry can be.
Under the eyebrows there is a shadow, copy the eyebrows and then slightly adjust the anchor point can be.
The eye part draws five layers altogether, from outside but inside is the orbit, the whites, eyeball, pupil, reflective.
The mouth part draws three layers altogether, from the outside inside is the lip, the mouth, the tooth respectively.
Teeth can be used Boolean operation, or clipping masks, and so on, to see personal habits, to ensure that the image is a vector shape.
2, then we temporarily hide facial features, limbs and other layers, first of all, to solve the furry body, the production of these furry effect is not as difficult as you think, just a bit bitter, first use the filter "Add Noise", then filter "Gaussian Blur", and then perform the filter "Radial blur" "Zoom", Finally, we feather the layer.
After copying this layer, the duplicate layer will be slightly miniature put on the top of the first layer, now using the "smudge tool" along the edge of the layer pixel a pixel brush, where you can copy different layers of replication amplification zoom to make you do a more natural plump plush. The process of drawing the plush is very test patience, students do not give up halfway ha.
Add noise Selection: quantity 20%/Gaussian distribution.
Gaussian Blur selects a 2 pixel radius.
Radial blur selection scaling.
Smudge tool selection Mode Normal/strength 80%/diameter 1.
3, the eyebrows layer out, pull out the side of the line, the other side of the copy can be done. We first copy the eyebrow Layer 2 to adjust the anchor point to the original eyebrow layer 1 to cut, then fill the black clipping mask in the eyebrow layer 1, then the eyebrow Layer 2 feather to make its edges smooth, and then merge the two layers.
Then it still uses the Smudge tool to brush out the fluff along the edge of a layer pixel by pixel. You can still use the duplicate layer to enrich the existing layer, you can continue to use the clipping mask and other methods to add light and dark effects. In short, the method is different, the purpose is to make it more rich lifelike.
4, here is the eyes, the way to draw the orbit is to add a projection/shadow layer, through multiple layers to set different layer styles to achieve the superposition. You can understand this method by referring to the split of the above figure. Remember to overlay the layer style and change the overlay to 0.
5, I believe you can also see that the mouth and eyes are actually the same effect, to show you a split map on the line. Here the limbs are particularly simple, just fill a slight gradient, and then copy the limbs Layer 2 filled with black, change the anchor point of the copied layer, feather in the attribute, and then cut the mask to the extremities layer 1.
6, finally to the last step, the design has been completed. Now to do is the late rich, mainly hairy big face, that is, we do the second layer. I've stacked it up with 2 layers of light 3-layer dark and the second not-made layer 5 copy overlay.
Or that sentence, the details are very important, I see what is missing, where there can be a little richer, try a little more, perhaps will be different. This is the final effect I do.
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