This article records the tools, resources, and services used by the Invert. Adhering to the two principles: first, never infringe copyright, second, try to save money.
The first is the tool. The game engine uses the Free Unity Personal Edition:
The coded IDE uses the free VisualStudio Community Edition:
Shader scripting uses a sublimetext that is free to try:
The version Control tool uses open source free Sourcetree:
Then there are a variety of unity plugins. Easing function plugin Dotween (free):
Local Archive plugin Easy Save ($29.99):
JSON parsing plug-in JSON. NET for Unity ($):
Pre-set extension prefab Evolution ($):
Anti-Cheat Plugin anti-cheat Toolkit ($):
Sticker Pack Plugin Five seamless tileable Ground textures (free):
Shader package Plug-in MK Glow System (free):
Shader Package plug-in lava flowing Shader (free):
Effects Pack Plugin Buff Loop FX (free):
Special Effects Pack Plugin KY Magic effects free:
UI Package Plug-in cartoon Forest GUI Pack ($19):
Music Bag plugin in the Park (free):
Audio Package plug-in free Casual Game SFX pack:
Sound Pack plug-in TS Sounds (free):
The last is the service to use. Remote code hosting uses a free "code cloud" platform (Oschina, which has to choose a domestic platform due to awkward network conditions):
Cloud services use the free version of Kii Cloud:
Only plug-ins are used for 14 of them. This is where I like unity best, and the Asset store has built a complete ecosystem where you can build your own game with the power of the community, if you have ideas, even if you don't make music, do not build, or even program. This time has been different from the past, the development of civilization to the aspiring to bring a huge opportunity dividend, a new generation of infrastructure for independent development to provide a huge support and convenience, will eventually lead to a new era ...
"Invert" Development Log 04: Tools, resources, and services