Recommended content for TcpListener

Source: Internet
Author: User
This article describes the UdpClient class as a simple way to send and receive non-connected UDP packets in synchronous blocking mode. Because UDP is a non-connected transport protocol, you do not need to establish any remote host connections before sending and receiving data. You only need to establish the default remote host option in the following way: Use the remote host name and port number as parameters to create an instance of the UdpClient class. Create an instance of the UdpClient class and call the Connect method. You can use any of the sending methods provided by UdpClient to send the data to the remote device. Then use the Receive method to receive data from the remote host. Tip: If you have specified a default remote host, do not use the host name or IPEndPoint to invoke the Send method. If you do this, then UdpClient will throw an exception. The UdpClient method also allows you to send and receive multicast packets. Using the Joinmulticastgroup method, you can

1. C # Network Programming series (eight) UdpClient implementation of synchronous UDP server

Introduction: Originality Statement This article author: Small Bamboo zz This address http://blog./zhujunxxxxx/article/details/44258719 reprint please indicate the source article series directory C # network programming series article (i) Socket implementation Asynchronous TCP Server C # Network programming series article (ii) Socket implementation synchronous TCP Server C # Network programming series article (iii) TcpListener implementing an asynchronous TCP server

2. C # Network programming series (iv) TcpListener implementation of synchronous TCP server

Introduction: Originality Statement This article author: Small Bamboo zz This address http://blog./zhujunxxxxx/article/details/44258719 reprint please indicate the source this article introduces the TcpListener class provides some simple methods, Used to listen for and accept incoming connection requests in blocking synchronous mode. You can use the TcpClient or Socket to connect the TcpListener. You can use IPEndPoint, local I

3. C # Network Programming series article (iii) TcpListener implementing an asynchronous TCP server

Introduction: Originality Statement This article author: Small Bamboo zz This address http://blog./zhujunxxxxx/article/details/44258719 reprint please indicate the source this article introduces the TcpListener class provides some simple methods, Used to listen for and accept incoming connection requests in blocking synchronous mode. You can use the TcpClient or Socket to connect the TcpListener. You can use IPEndPoint, local IP

4. C # Network Programming series article (ii) Socket implementation synchronous TCP Server

introduction: Originality statement author: Xiao Zhu zz This article address http://blog./zhujunxxxxx/article/details/44258719 Reprint please indicate the source of this article in the previous blog I said, I will introduce the use of sockets in C # and TcpListener and UdpClient to achieve a variety of synchronous and asynchronous TCP and UDP server, these are I spent a lot of days to summarize, This way, I believe I'm just touching C # network coding

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