Preface
This article is my own study of the summary of this article,
https://mcochin.wordpress.com/2015/05/13/android-customizing-smoothscroller-for-the-recyclerview/"Android: Customizing Smoothscroller for the Recyclerview "
Calling Recyclerview's Smoothscrolltopositon can specify recyclerview to slide to an item, but this slide is fast enough to control if you want the sliding speed to be controlled. Ideas smoothscrolltoposition () method
We know that before calling Recyclerview, you should set a LayoutManager for Recyclerview. Examples are as follows:
Mrecyclerview.setlayoutmanager (Mlinearlayoutmanager);
When calling Mrecyclerview.smoothscrolltoposition, Recyclerview actually calls the code in LayoutManager. From the source code of Recyclerview can be seen:
public void smoothscrolltoposition (int position) {
if (Mlayoutfrozen) {
return;
}
if (mlayout = = null) {
LOG.E (TAG, "cannot smooth scroll without a layoutmanager set." +
"call Setlayoutmanager WI Th a non-null argument. ");
return;
}
Mlayout is the LayoutManager mlayout.smoothscrolltoposition that initializes the Recyclerview settings
(this, mstate, position);
}
Custom LayoutManager
Next we can customize a layoutmanager, and then the LayoutManager in the Smoothscrolltoposition (this, mstate, position) method to achieve the purpose of controlling the sliding speed. Take Linearlayoutmanager as an example, the code is as follows:
/** * Control sliding speed Linearlayoutmanager */public class Scrollspeedlinearlayoutmanger extends Linearlayoutmanager {private
float milliseconds_per_inch = 0.03f;
Private Context Contxt;
Public Scrollspeedlinearlayoutmanger (Context context) {super (context);
This.contxt = context; } @Override public void Smoothscrolltoposition (Recyclerview recyclerview, recyclerview.state State, int position) {Linearsmoothscroller Linearsmoothscroller = new Linearsmoothscroller (Recyclerview.getcontext ())
{@Override public PointF computescrollvectorforposition (int targetposition) { Return scrollspeedlinearlayoutmanger.this. Computescrollvectorforpos
Ition (targetposition);
}//this returns the milliseconds it takes to//scroll one pixel. @Override Protected float Calculatespeedperpixel (displaymetrics displaymetrics) {return MI
lliseconds_per_inch/displaymetrics.density;
Returns how many milliseconds it takes to slide a pixel};
Linearsmoothscroller.settargetposition (position);
Startsmoothscroll (Linearsmoothscroller);
} public void Setspeedslow () {///own here with density, hope that the same sliding speed on different resolution devices//0.3f is a value of their own reckoned, can be modified according to different needs
Milliseconds_per_inch = Contxt.getresources (). Getdisplaymetrics (). density * 0.3F; The public void Setspeedfast () {milliseconds_per_inch = Contxt.getresources (). Getdisplaymetrics (). Density * 0.
03f; }
}
Attached to the Linearlayoutmanager in the Smoothscrolltoposition source code, the comparison can be seen that we just overwrite the Linearsmoothscroller in the Calculatespeedperpixel This method only.
Linearlayoutmanager Source
@Override public
void Smoothscrolltoposition (Recyclerview recyclerview, Recyclerview.state State,
int position) {
Linearsmoothscroller Linearsmoothscroller =
New Linearsmoothscroller (Recyclerview.getcontext ()) {
@Override public
PointF computescrollvectorforposition ( int targetposition) {
return linearlayoutmanager.this
. computescrollvectorforposition (targetposition);
}
};
Linearsmoothscroller.settargetposition (position);
Startsmoothscroll (Linearsmoothscroller);
Core approach:
This returns the milliseconds it takes to
//scroll one pixel.
@Override
protected float calculatespeedperpixel
(displaymetrics displaymetrics) {
return Milliseconds_ per_inch/displaymetrics.density;
Returns how many milliseconds it takes to slide a pixel
}
The above is their own summary, we can also go to see the preface posted the original text.
By the way, the pointf mentioned above is described in this class.
/**
* PointF holds-float coordinates */public
class PointF implements parcelable {public
float x ;
public float y;
Public PointF () {} public
PointF (float x, float y) {
this.x = x;
This.y = y;
}
Public PointF (point P) {
this.x = p.x;
This.y = p.y;
}
//... Some set get and parcelable related methods
}
This is a coordinate class, and X, y two points represent the coordinate position. The
is more common in some touch-related examples. Here it is used to indicate the recyclerview direction of the slide.
//for y:use-1 for the direction, 1 for down direction.
//for x (did not the test): Use-1 for Left direction, 1 for right direction.
For example, swipe from ITEM50 to item100, then pointf is (0,-1).