// 我使用的AVAudioPlayer, 首先先导入库文件, 写上头文件,签上代理#import "ViewController.h"#import <AVFoundation/AVFoundation.h>typedefNS_ENUM(NSInteger, playStatus){ // 这个枚举用来控制暂停和播放的切换 playStatusNo, playStatusYes, };@interfaceViewController ()<AVAudioPlayerDelegate>@property(nonatomic, assign) playStatus staus;@property(nonatomic, retain) UISlider *slider; // 进度条@property(nonatomic, retain) UILabel *timeLabel;@end |
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// 至于控件创建我就不一一写出来了 到这步是初始化播放器self.player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURLfileURLWithPath:[[NSBundlemainBundle] pathForResource:@"1"ofType:@"mp3"]] error:nil]; _player.delegate = self; [_player prepareToPlay]; //分配播放所需的资源,并将其加入内部播放队列 (预播放) |
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// 用NSTimer来监控音频播放进度 // 预订一个Timer,设置一个时间间隔。表示输入一个时间间隔对象,以秒为单位,一个>0的浮点类型的值,如果该值<0,系统会默认为0.1 self表发送的对象 useInfo此参数可以为nil,当定时器失效时,由你指定的对象保留和释放该定时器 repeat 为YES时,定时器会不断循环直至失效或被释放,当NO时,定时器会循环发送一次就失效。 _time = [NSTimerscheduledTimerWithTimeInterval:0.1 target:selfselector:@selector(updateslider) userInfo:nilrepeats:YES]; // 播放次数 UISwitch *loop = [[UISwitch alloc] initWithFrame:CGRectMake(100, 230, 60, 40)]; [loop addTarget:selfaction:@selector(loopYesOrNo) forControlEvents:UIControlEventValueChanged]; loop.on = NO; // 默认状态不打开 [self.view addSubview:loop]; |
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// 实现点击按钮播放暂停- (void)buttonClickStart{ if(self.staus == playStatusYes) { self.staus = playStatusNo; [_player pause]; // 暂停播放; [NSTimerscheduledTimerWithTimeInterval:0.1 target:selfselector:@selector(updateMusicTimeLabel) userInfo:selfrepeats: YES]; [_button setTitle:@"暂停播放"forState:UIControlStateNormal]; } else { [_player play]; // 开始播放 self.staus = playStatusYes; [NSTimerscheduledTimerWithTimeInterval:0.1 target:selfselector:@selector(updateMusicTimeLabel) userInfo:selfrepeats: YES]; [_button setTitle:@"正在播放"forState:UIControlStateNormal]; }}// 播放时间更新-(void)updateMusicTimeLabel{ if((int)self.player.currentTime % 60 < 10) { self.timeLabel.text = [NSStringstringWithFormat:@"%d:0%d",(int)self.player.currentTime / 60, (int)self.player.currentTime % 60]; } else{ self.timeLabel.text = [NSString stringWithFormat:@"%d:%d",(int)self.player.currentTime / 60, (int)self.player.currentTime % 60]; } } |
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// 循环播放- (void)loopYesOrNo{ _player.numberOfLoops = -1; // 这里 正数就是播放几次 -1 就是无限循环}// 进度条- (void)updateslider{ self.slider.value = self.player.currentTime; }// 拖动进度条改变播放时间和播放位置- (void)sliderValueChanged{ [self.player stop]; [self.player setCurrentTime:self.slider.value]; [self.player prepareToPlay]; [self.player play]; } |
Simple audio playback for iOS