After the test, my roommate went home to enjoy online games.
On the official website, I learned about the game model, which is not much different from the previous RPG online games. Compared with the previous "legend", I developed only the task system and emphasized it in the team spirit.
Alas, it's not as good as single-host RPG.
Each game fan has his own standalone complex. This is not about competitive games. Let's just talk about RPG, because after all, today's large online games are role-playing.
"Diablo" is always a classic. I don't think many people will disagree with this online game. Item system, upgrade system ...... A major online game reform is World of Warcraft. All-new task system (unknown task), all-new team system, complete story background ...... This gives everyone a new experience.
The loyal players of World of Warcraft may all have experience. As the role grows and tasks are completed one by one, the game will be far less fun than tired after 60 levels. In my roommate's words, "playing World of Warcraft now is like working, and even tired of working ". Of course, he is no longer playing now (although a good trade union official ).
If you think about it, we will experience the actual time of each online game, many of which will not exceed the time of a wonderful single-host RPG Game.
RPG games are always entertaining (they are not as entertaining as competitive games and can become a profession). They cannot compete in the player's life, so that they are physically and mentally exhausted for a game. Such an RPG online game will not survive for a long time.
In the past, except for endless upgrades and Hunting Equipment, players did not know what to get in the game. As the online gaming market matures and people are familiar with the Internet, online games are obviously abandoned. Who wants to be a robot to repeat work there? The task system of World of Warcraft is the most attractive to me. At the same time, as an online game, its team system makes the game more interactive and changeable, of course, more exciting.
(Dizzy, the theme is only available after talking about so many things above. This level, sweat .)
A wonderful background and script can be used to build a wonderful task system, so that excellent online games may be born. That is to say, the key to RPG online games lies in its task system, a task system with no strategy, changing player status and number of players.
The standalone mode I mentioned is that the task system can have an archiving mechanism, whether it is an individual task or a team task. To prevent cheating, you can divide a task into multiple stages. Archiving is not allowed during the execution of a stage task, and archiving can be performed between stages. In the next phase, if the task fails to be executed, whether the archive can be read depends on the settings of each game.
All the parameters such as the member status during archiving must be stored on the server. Otherwise, they will not be "Diablo" and everyone will be able to cheat.
The idea is actually quite simple. There are too many things in front of it. Haha, mainly to make a record.