1, download files: skinppwtl.h,skinppwtl.dll,skinppwtl.lib and skin++ Skin Library;
2, a new project, such as: Based on multi-document engineering, named: MySkin;
3, copy the downloaded skinppwtl.h,skinppwtl.dll,skinppwtl.lib and skin++ skin (such as the Aquaos.ssk file in the skin library) to the new project directory: MySkin;
3, Project-"set-" Link; output file name to: MySkin.exe, that is, remove the default Debug; object/Module library: Add SkinPPWTL.lib; ok.
4. Include the skin header file in the StdAfx.h header file:
1 #include " skinppwtl.h"
5. In the bool Cmyskinapp::initinstance () function of the MySkin.CPP file, add the skin loading function:
1 Skinpploadskin (_t (" aquaoscar.ssk"));
The parameter in this function is the skin file name to be loaded, change the skin directly here to change the skin name.
6, F7,ctrl+f5,over.
SKINPP for VC