Sohu White Social Interaction Design: The purpose of the design task in SNS

Source: Internet
Author: User

The task must have been contacted, in the study, in the work, in the game will have, the general form is Receive a task----- ------hand in the task (receive the reward)。 Macroscopic view, the person's life is completing one after another task. Back to the point, the first thing to say is in the SNS Design task purpose, our view is:
    1. A task is a means of operation that directs the user to do certain things at a particular time.
    2. Tasks can be a novice guide, you can have steps to reward the user familiar with the system to understand the function.
    3. The task is to reward the user behavior of the portal, but also the virtual currency (gold) the only export.

In the clear of these aspects, we quickly designed to determine the task of the list page and task description page, a full sense of mission and game sense, after all, we have played online games ~


After this, another key point is how the user to lead, do, hand over the task, our initial idea is to learn from the game, do a task tracking layer, users can view the task description at any time, and timely understanding of the task progress. Here's a little bit of a plus, we chose to pick up the task automatically because the task was so complicated that it was the weight of our task. This focus is on how to let users know the new task-do the task-to hand over the task.

But precisely because of the automatic pick up the task, let us encounter new problems. Most of the games in the task is to collect after the start of tracking, and constantly judge the completion of the user, in order not to cause too much pressure on the server, the general will also set the maximum number of tasks can be picked up. Using automatic pick up task means that the maximum number of users ' tasks is unpredictable, so it is difficult to achieve real-time task tracking. Since can not be balanced, the pros and cons, we decided to keep the automatic pick task (lower threshold), do not do the global real-time task tracking, only the task tracking steps on the home page and Task List page, so that in the upper right corner of the first page of the birth of the task tip area:

Home page is naturally a bit of gold, how can we and users want the task of timely push to the user, we think of a strategy here, now look is still relatively good (click on the small map to view the larger picture):

Then how to make the user convenient to do the task? The ideal way is for the task to be able to be tuned out at any time to make it easier for the user to view during the task. Here think of the Music box to achieve the way, that is, to open a small browser without Address bar window, so that will not affect the normal operation of the main window, but also can activate the small window to see detailed tasks, it seems very wonderful AH ~

OK, just do it first ~ after the development of engineers, you can test, the first use of IE6 and Firefox, feel really good, after completing the task, click on the home page of the task prompts, small window is activated and refreshed, directly to receive rewards, with our ideas exactly the same. But soon the problem appeared, in Ie7/8, surfing, Sogou browser, such as using the tab-page browser, there is no small window, can only open a tab page, so the detailed task appears in the whole page is very strange, another point is clicked on the Home page task prompts, can not activate the Task tab page ... This is lethal, and the idea of a good plan has been abandoned because it has become worthless because of its lack of universality.

There is a good saying, a step back to the sky, we try to use the pop-up layer, the way the layer means that the user can not do when the task of the call to see, only in the home Page and Task List page to open the layer, the imperfect program also let us have no clout, can only do user testing. After user testing for some users inside and outside the company, heart of the stone down, because the complexity of the SNS task can not reach the level of online games, users will not appear at any time to see the task to view the situation, but in view of the task after the pop-up layer, directly through the "To do the task" guide directly to do the operation, And be able to remember where the task started, back to the home page to pay for the task to receive the reward. The product is the same, the same requirements, different use scenarios determine the different forms of interaction. This is the form of the task now:

It may not be much of an innovation to tell so many behind-the-scenes stories, but we are delighted to share our lessons and experience. Especially see now the new SNS are standard similar tasks, we are proud to be able to produce a little bit of industry development, here again thank you for your support ~



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