Source code of the preliminary 3D terrain random generation algorithm (implemented by Ogre)

Source: Internet
Author: User

Years later, when I was not busy with my work, I studied bottom-terrain generation. At present, the research on basic static terrain generation has come to an end. The following is a review:

Static terrain research 1

Static terrain study 2

Static terrain 3

Static terrain research 4

Static terrain 5

Static terrain study 6

Static terrain 7

Appendix: ogre project configuration

 

Because we are still not familiar with the Ogre version, we plan to write it back to dx. Currently, all the work has been completed on sf, and code writing is a little messy. You are too busy to have time to build a framework. Sorry.

Version Control System for hg: https://sourceforge.net/projects/trwoa/

Thank you for your advice. T_T (trivial practical work makes it impossible for me to render my world ...)

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.