It took nearly 10 days to complete the study of C ++ primer and summarize some common basic points.
The list is as follows:
1. Part 1: Quick Start, variables and basic types, standard library types, arrays, pointers, and expressions. Many things here are similar to C, so reading is simple and familiar.
Http://blog.csdn.net/rocket5725/archive/2009/09/17/4563837.aspx
2. Part 2: Statements, functions, and standard I/O libraries. This part focuses on the use of the standard Io library.
Http://blog.csdn.net/rocket5725/archive/2009/09/18/4566753.aspx
3. Part 3: ordered containers, associated containers, and generic algorithms. This is the basis of STL in C ++ and will be of great help for later understanding of generic programming. I have seen the advantages of C ++ over C. But don't forget, if you are pursuing speed, you still need the help of arrays and pointers.
Http://blog.csdn.net/rocket5725/archive/2009/09/19/4568924.aspx
4. Part 4: class and data abstraction. If STL is the first to be better than C, classes and data abstraction will gradually break everyone away from the constraints of C language. Data abstraction truly gives users an experience on the basis of object-oriented programming.
Http://blog.csdn.net/rocket5725/archive/2009/09/21/4576281.aspx
5. Part 5: Introduce Object-Oriented Programming and generic programming. The first two parts all lay the foundation for this part. C ++ is the top priority. You will scream for it: It turns out to be C ++.
Http://blog.csdn.net/rocket5725/archive/2009/09/24/4588647.aspx
6. Part 6: Advanced topic. The above five sections basically bring everyone into the Hall of C ++, so the advanced theme is the reason for continuing to learn in depth. You will be pleasantly surprised by the size of the advanced theme.
Http://blog.csdn.net/rocket5725/archive/2009/09/26/4596422.aspx