Summary of thoughts on games that have been played

Source: Internet
Author: User

2014.6.28

In the past few days, I have been playing the GBA fire-fighting sword. It is a really good and classic strategy game,

Playing and playing is like how he did it. He found that it was indeed very good, so he decided to write all the good ideas and AI that he had played the game on it.

Let's get a glimpse of the flame

I feel that AI is very bright,

1. There is a high possibility of calculation through the * algorithm for the lattice restricted by walking characters and enemies,

In addition, the terrain (trees, mountains, and enemies) also affects the addition and value of each grid. It is not a square grid for a character to walk.

 

.... After looking for a picture without GBA for a long time, I will send a specific diagram...

 

 

2. The enemy is the weakest and most deadly attack. It is estimated that it is calculated by the addition of various values and blood volume.

 

3. I feel that AI has a memory function. Previously, my boss cut down the weakest one. I interrupted the archive and continued to play. After reading it, the weakest one removed the boss's attack range. The boss killed the main character and ended the game.

I read the file again, no matter how the weakest bait is, boss is directly killing the main character, the game is over ,,,

 

What makes me think of this game as powerful is that his animation is vivid and specific, and it is very interesting. The special effects are also excellent. He was born in 2003, and the sword of the seal is in 2002, it's similar,

At that time, there may not be any skeleton animation or this gorgeous effect. Oh, my God, is it a frame-by-frame image ?,,, Awesome,

The plot is quite general, but the key is playing a strategy, and the plot is secondary.

The UI is also doing quite well. It is really awesome under the limits of GBA.

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