I wanted to finish the course according to my thoughts, but I didn't expect that the course was over at this time. I also asked us to form a team, complete a work, and finally form a team of 4 people ,, it may be because I have a thick face or I have made this type of game before (although I was the final eunuch). I became the team leader and I don't know what the final result will be, but I believe our team will succeed in the end. Here, I will record my experiences of growing up in this team. If you see any mistakes, please tell me. Thank you.
Now, let's start my growth diary:
9, 18
After the discussion, the team decided to create an RPG Game. Whether the game is realistic or Q is selected based on the model found. (The true model without model creation is powerless.) since it is a team project, it must be formal. The tasks and code specifications assigned by each person need to be considered. It has always been said that game development has a game framework, but they have never understood what is a game framework. Finally, I tried to make development as simple as possible according to my understanding. I don't know if I was thinking about errors, character attributes, and monster attributes. I am planning to make a global script on the outermost side, all the attributes are written in static mode. Other scripts can directly use the Script Name ". "(with a vertex) attribute access and modification. In this way, if there is a value to be modified, you can directly modify it in the global script. The methods in the script of the main character are moving, attacking, and upgrading, moving speed, and attacking power, and the value of the current experience in the upgrade are all in the global script, just call it. Followed by the monster script. Here we plan to create a main monster script. All functions related to monsters are available. Then we will inherit the script and rewrite the virtual method to implement different capabilities and values for different monsters, this is what comes to mind on the first day.
Team RPG growth notes