Technique: The golden rule of animation 12

Source: Internet
Author: User
Skills

These 12 animation rules are the highest guiding principles that have been compiled by Disney's animators over decades of experience, we want to regard them as the general faith, although Disney animation in the 30 's has been glowing fever, but the original animation principle of the continuation of the transmission has still remained unchanged, Even these rules, developed from 2D Animation, are almost entirely applicable to 3D animation production, if you are interested in Disney animation history, or very want to understand the mysteries of these animation Basic Law, can refer to Frank Thomas and Ollie Johnston the illusion of Life Isney Animation. This book is also a collection of Bible books for all animators.

The 12 Basic Law rules are as follows:

1. Squash and Stretch extrusion and stretching

With the deformation of the curvier shape, the physical angle of the instantaneous is emphasized.

2. Anticipation Preparation action:

Add a reverse action to increase the tension of the forward motion to indicate the next action to take place.

3. Staging Performance and presentation:

The role of the posture, and performance, with appropriate camera movement, so that can effectively express the character and the story of the message.

4. Straight-ahead vs. Pose-to-pose Coherent action method and key action method:

There are two different kinds of animation programs, the former based on continuous action to produce each frame screen, the latter is to define the key main action, and then make the key action between the picture lattice.

5. follow-through and overlapping action following action and overlapping action:

"No object will suddenly stop, the motion of an object is one part after another," This is the interpretation of a moving object by Walt Disney, and then the animators will call this theory to follow the action or overlapping action, and we can describe the principle in another more scientific way, which is " The moving person is constant movement "

6. Slow-in and Slow-out gradually and slowly:

All objects from the static Start action, is the accelerated acceleration movement, from the state of motion to the static state, it is slow deceleration movement

7. Arcs Arc Motion Track:

Of all moving creatures, the trajectory of any part of it is a smooth curved curve.

8. Secondary Action Attachment action:

When the character is in the main action, some accessories attached to the role, or the tentacles, tails and other parts, will be attached to the action to adorn the effect of the main action

9. Timing Time Control:

The time required for a movement to take place, is the most basic idea of mastering the rhythm of animation.

Exaggeration exaggeration:

Using the effects of extrusion and stretching, exaggerated body movements, or adding a character's emotions and reactions to speed up or slow down, this is an important element of animation as opposed to a general performance.

Solid drawing skillful hand-drawing skills:

This is in the field of traditional hand-painted animation, for the basic requirements of animators, but in the field of computer animation, hand-painted is no longer the work of the animator:

Appeal attractions:

When designing a character, it is possible to give the audience intuitive character by styling or a unique gesture to enhance the audience's impression of the character, such as height, weight and thinness, which can represent different personalities.

In addition to the above 12 basic rules, another important principle can be extended:

Depth Depth:

Since the use of 3D animation software has been able to make three-dimensional effect, but still can use the function of the camera to enhance the depth of the scene to highlight the focus of the screen to express

Balance & Weight balance and weight sense:

To understand the center of gravity of the moving object, the position of the center of gravity can affect the stability of the object visually; What is the visual weight of the object, in addition to the definition of the shape, it is also necessary to express the body by the motion, in addition to the body language expression, can also be created



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