The long-time search model cannot be used. In addition, the boring design of content has always been difficult.
Today, I accidentally wanted to steal war3 resources and saw someone turning to md2. I used an open project of xna3 to get it to the game.
The solution is not direct enough. I tried this method and found that it is not good for the liver and it is easy to get angry.
I gave up this solution and read the MDX of war3. I found an open source project of MDX model editoer.
I made a copy of the source code and checked it on their website by the way. I accidentally found this.
We must register an account to thank you. In addition, we have to lament that the xNa Development Group is weak and closed. It is difficult for Google to go global during C ++ development.
Well, with this foundation, you can directly read the MDX file for rendering war3, just by the day.
I originally planned to use xNa to implement two advanced effects. Now I only get one stroke. Today I will create another one, and then I will use xna4 to draw the MDX of war3.
Mdx supports bone animation. Despite the trouble, it can also be obtained from an art tool. Let's look back at the large number of models added by the war3 NLP map authors.
Start working and thank magos again.