As the saying goes, fight tigers, brothers, and attach fathers and children. The two sons of Tero Paanen, a developer in the Nokia development community, are both 6 and 10 years old. They are fans of Angry Birds and have asked Dad to design a game for them. The Tero agreed, so the children drew a sketch, and Tero and the Angry Bird's Box2D Open-Source Physical engine, under the Windows Phone XNA Game Framework, the game Angry Monsters is also achieved in style and Angry little birds.
Let's take a look at the final implementation of Angry Monsters: I learned from Angry Birds, but the gameplay is not exactly the same:
How is this fun game made? The following is the history of its birth :)
The children are drawing design sketches intently.
Game startup Screen
Designing game roles
After the children draw a picture, the code is my father's job :)
Simulator Implementation Effect
How do you like hand-drawn Animated games?