The difference between TCP/IP, Http, and socket

Source: Internet
Author: User
Tags ack file transfer protocol

(Xee: This IP is definitely not an IP address in connection with TCP!) , also an agreement! What kind of protocol, see the following programming TCP/IP architecture )

Now attach several pictures to see:

The network is divided from bottom to top:

The physical layer, the data link layer, the network layer, the Transport layer, the session layer, the presentation layer, and the application layer.

With a preliminary understanding, I know that the IP protocol corresponds to the network layer, the TCP protocol corresponds to the transport layer, and the HTTP protocol corresponds to the application layer,

The three are inherently not comparable,

The socket is the encapsulation and application of the TCP/IP protocol (at the programmer level).

It can also be said that the TPC/IP protocol is a transport layer protocol, mainly to solve how the data in the network transmission,

HTTP is an application-layer protocol that primarily addresses how data is packaged.

Regarding the relationship between TCP/IP and HTTP protocol, the network has a relatively easy to understand introduction:

"When we transmit data, we can only use the (Transport Layer) TCP/IP protocol, but in that case the data content cannot be recognized without the application layer." If you want to make the transferred data meaningful, you must use the application-layer protocol. There are many application layer protocols, such as HTTP, FTP, Telnet, etc., and you can define the application layer protocol yourself. The web uses the HTTP protocol as an application-layer protocol to encapsulate HTTP text information and then send it to the network using TCP/IP as the Transport layer protocol. ”

And what we usually say the most socket is what, in fact, the socket is the TCP/IP protocol encapsulation, the socket itself is not a protocol, but a call interface (API).

With the socket, we can use the TCP/IP protocol.

In fact, the socket is not necessarily associated with the TCP/IP protocol.

The socket programming interface is designed to adapt to other network protocols as well.

So, the advent of sockets just makes it easier for programmers to use the TCP/IP protocol stack, which is an abstraction of the TCP/IP protocol.

This creates some of the most basic functional interfaces we know, such as Create, listen, connect, accept, send, read, write, and so on.

The network has a section on the socket and TCP/IP protocol relationship is relatively easy to understand:

"TCP/IP is just a stack of protocols, just like operating systems, which must be implemented in a specific way, as well as providing an external interface for operations." This is like the operating system will provide a standard programming interface, such as the Win32 programming interface, TCP/IP should also provide the interface for programmers to do network development, this is the socket programming interface. ”

About the TCP/IP protocol only, with the broad and profound I think not too, just check the online about this kind of information and books only the number of documents to know,

This I am going to buy some classic books (such as "TCP/IP Detailed: Volume One, Volume Two, Volume three") to learn, today, first summarizes some based on TCP/IP protocol-based applications and programming interface knowledge, that is, just said a lot of HTTP and sockets.

CSDN has a comparative image of the description: HTTP is a sedan, provides a package or display the specific form of data; The socket is the engine that provides the ability to communicate over the network.

In fact, the transport layer TCP is based on the network layer of IP protocol, and the application layer of the HTTP protocol is based on the transport layer of the TCP protocol, and the socket itself is not a protocol, as mentioned above, it just provides a TCP or UDP programming interface.

Here are some of the important concepts that are often encountered in a written test or interview and are summarized here.

One, what is the three-time handshake for a TCP connection

First handshake: The client sends a SYN packet (SYN=J) to the server and enters the Syn_send state, waiting for the server to confirm;

Second handshake: The server receives the SYN packet, it must confirm the customer's SYN (ACK=J+1), and also send itself a SYN packet (syn=k), that is, the Syn+ack packet, when the server enters the SYN_RECV state;

Third handshake: The client receives the server's Syn+ack packet, sends the acknowledgment packet ack (ACK=K+1) to the server, the packet is sent, the client and the server enter the established state, and the handshake is completed three times.

The data is not included in the packets that are delivered during the handshake, and the client and server formally begin transmitting the data after the three handshake is complete.

Ideally, once a TCP connection is established, the TCP connection is maintained until either side of the communication actively closes the connection.

When disconnected, both the server and the client can initiate a request to disconnect the TCP connection, and the disconnection process requires a "four handshake" (the process is not fine-grained, that is, the server interacts with the client and finally determines the disconnection)

Ii. steps to establish a network connection using a socket

Establishing a socket connection requires at least one pair of sockets, one running on the client, called Clientsocket, and the other running on the server side, called ServerSocket.

The connection between sockets is divided into three steps: Server listening, client request, connection acknowledgement.

1, Server monitoring: Server-side sockets do not locate the specific client sockets, but in the status of waiting for the connection, real-time monitoring network status, waiting for the client connection request.

2, client request: Refers to the client socket to make a connection request, to connect to the target is the server-side socket.

To do this, the client's socket must first describe the socket of the server it is connecting to, indicate the address and port number of the server-side socket, and then make a connection request to the server-side socket.

3. Connection Confirmation: When the server side socket is heard or received the connection request of the client socket, it responds to the request of the client socket, establishes a new thread, sends the description of the server end socket to the client, and once the client confirms the description, the two sides formally establish the connection.

While the server-side socket continues to be in the listening state, it continues to receive connection requests from other client sockets.

Third, the characteristics of HTTP links

The HTTP protocol, the Hypertext Transfer Protocol (hypertext Transfer Protocol), is the foundation of Web networking and one of the most commonly used protocols for mobile networking, an application built on the TCP protocol.

The most notable feature of an HTTP connection is that each request sent by the client requires a server loopback response, and the connection is actively released after the request has ended. The process from establishing a connection to closing a connection is called a "one-time connection."

Four, the difference between TCP and UDP (the most test). It's getting rotten. I think--\\)

1, TCP is a link-oriented, although the security of the network instability characteristics determine how many times the handshake can not guarantee the reliability of the connection, but the TCP three handshake at a minimum (in fact, to a large extent guaranteed) to ensure the reliability of the connection;

And UDP is not connection-oriented, UDP transmission data before the connection with the other, the docking received data does not send a confirmation signal, the sender does not know whether the data will be received correctly, of course, there is no need to resend, so that UDP is a non-connected, unreliable data transmission protocol.

2, also due to 1 of the characteristics of the said, so that the cost of UDP smaller data transmission rate is higher, because there is no need to send and receive data confirmation, so UDP real-time better.

Know the difference between TCP and UDP, it is not difficult to understand why the use of TCP transmission protocol MSN than UDP transmission file slow, but can not say that QQ communication is not safe,

Because programmers can manually authenticate UDP data, such as the sender of each packet number and then by the receiver to verify ah what?

Even so, UDP does not have a TCP-like "three-time handshake" on the package of the underlying protocol to achieve the transmission efficiency that TCP cannot achieve.

Programming TCP/IP architecture (Xee: This requires a socket)

The TCP/IP protocol is actually a complete set of network protocols on the physical web ...

First, TCP/IP architecture and features :

1. TCP/IP Architecture the TCP/IP protocol is actually a complete set of network protocols on the physical web. Where TCP is a transport-layer service, and IP is a network-layer service. TCP/IP includes the following protocols:

IP: The Inter-network protocol (Internet PRotocol) is responsible for the routing of data between hosts and the storage of data on the network. A packet sending service is also provided for ICMP,TCP,UDP. User processes generally do not need to involve this layer.

ARP: Address Resolution Protocol Resolution PROTOCOL This Protocol maps network addresses to hardware addresses.

RARP: Reverse Address Resolution Protocol Reverse address Resolution Protocol This protocol maps hardware addresses to network addresses.

ICMP: Inter-Network Message Control Protocol (Internet Control message Protocol) This protocol handles error and transmission control of the gateway and host.

TCP: Transfer Control Protocol (Transmission control Protocol) This is a reliable full-duplex byte-stream-oriented protocol for user processes. It provides virtual circuit services for user processes and establishes checks for reliable data transmission. (Note: Most network user programs use TCP).

UDP: Subscriber Datagram Protocol (user Datagram Protocol) This is a no-connection protocol that is provided to the user process for transmitting data without performing a correctness check.

FTP: File Transfer Protocol (Files Transfer Protocol) to allow users to file operations (file expansion, deletion, change, check, transmission, etc.) and another host to communicate with each other.

SMTP: The Simple Mail Delivery protocol (Transfer Protocol) SMTP protocol transmits e-mail messages between systems.

Telnet: The terminal protocol (Telnet Terminal procotol) promises the user to access the remote host in virtual terminal mode.

HTTP: Hypertext Transfer Protocol (hypertext Transfer Procotol).

TFTP: Simple File Transfer Protocol (Trivial files Transfer Protocol)

2. TCP/IP features the core of the TCP/IP protocol is the Transport Layer Protocol (TCP, UDP), the Network Layer Protocol (IP) and the physical interface layer, which are typically implemented in the operating system kernel. Three layers. Therefore, users generally do not involve.

When programming, there are two forms of programming interface:

First, the system call is provided directly by the inner core;

Second, the use of the library function to provide a variety of functions. The former is the nuclear implementation, the latter is the nuclear outer realization. User services are implemented through an out-of-the-core application, so use a socket (socket).

Here is the TCP/IP protocol core and application diagram:

Socket mechanism:

The socket is designed for the client/server model, and the two programs on the network implement the exchange of data through a two-way communication connection, one end of the bidirectional link is called a socket. Sockets are typically used to connect clients and service parties. The client program can write a request to the socket, the server processes the request, and then returns the result to the user via the socket.

< reference: TCP/IP Architecture for WinSocket programming & differences between TCP/IP, Http, sockets >

The difference between TCP/IP, Http, and socket

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