The graphical interface of Java Engineering Development (fifth lesson)

Source: Internet
Author: User

Below we will:

A) More complete explanation of the graphics class

(ii) Use the method to re-write one of the previous graphical widgets more clearly

III) Introduction of some other methods of drawing

IV) Introduction method init, which is another small application method similar to paint but used for different purposes

Graphics class

Its object represents a piece of area on the screen when more content is included than this statement. Such an object has a way to draw the pattern on the indicated screen area and to write the text.

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