Touch Handling in Cocos2D 3.x( 1)

Source: Internet
Author: User

Touch Handling in Cocos2D 3.x( 1)

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Cocos2d 3.0 brings a fully corrected touch processing system. This blog post will provide all touch-related information:

Receives the touch and obtains the touch position to process events in different touch lifecycles. A drag-and-drop mechanism is implemented.

Let's get started ;)

Start our journey by downloading the project: starter project

Once you download and run the project, you can run the App to see the following screen:

Cocos2D 3.3 + notes

If you use Cocos2D 3.3 + (which is part of SpriteBuilder 1.3 +), you must use CCTouch and CCTouchEvent to replace all UITouch and UITouchEvent classes respectively. you can find more information in the upgrade manual of SpriteBuilder.

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