Transform Components C # game development QuickStart College Bully
a component (Component) can be considered a generic term for a class of attributes. The property refers to all the options that can be set and adjusted on the game object, as shown in 2-8. This article is selected from the C # game Development QuickStart University Bully
Figure 2-8 Components and properties
All the game objects have transform components, and the properties under the transform component determine the position, orientation, and size of the game object. To modify each of the properties under the transform component on the game object, you must specify which of the modified game objects you want to specify in two ways:
Q Use the mouse to click on the game object to change the state in the scene view;
Q Use the mouse to click the name of the game object in the hierarchy view to change the status;
The Inspector view then displays all the configurable properties of the selected game object, as shown in 2-9. This article is selected from the C # game Development QuickStart University bully
Figure 2-9 Methods for viewing and setting directional Light Object Transform component properties
The reader can set the state of the game object directly in the Inspector view, and for each property under the transform component, the position determines the position, rotation determines the direction, and the scale determines the size. Changes to properties are reflected in real time in scene, game view. This article is selected from the C # game Development QuickStart University Bully
Transform Component C # game development Quick Start