UGUI packaging gallery tool plug-in Simple Sprite Packer, uguipacker

Source: Internet
Author: User

UGUI packaging gallery tool plug-in Simple Sprite Packer, uguipacker

This plug-in has been in use since the beginning of the project, which is very convenient and has ideal functions.


I want to be a NGUI or Unity2D [more familiar] game player. I should remember, for example, to make a role animation, a large image provided by art. It contains many small pictures, is the location of the role ]. This big picture can be understood as an gallery!

The same is true for NGUI.

The packaging of the UGUI gallery is also introduced on the Internet. As long as we set the Packing Tag for Sprite, we don't have to worry about it. Unity will pack it for us every time.

But those who are used to NGUI will still be unable to adapt, so this plug-in Simple Sprite Packer will be used in handy. As for his use, I will not introduce it. It is a free plug-in. The algorithm for packaging gallery can be the same as that for Unity.


In fact, another must be used to package Sprite Resources under the Resources Directory into an atlas. In this directory, Unity won't help us.



Simple Sprite Packer v1.7 by ChoMPI

How to Use?
-Right click in the Project view the go to Create-> Sprite Packer.
-From there on just drag and drop graphics and hit the Rebuild Atlas button.



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