[Unity] Audio parameter summary, unityaudio

Source: Internet
Author: User

[Unity] Audio parameter summary, unityaudio

[Unity] Audio-related parameter Summary

Audio Listener: An Audio detector that receives any sound from input and scene playback.

Audio Source: the Audio Source. The Audio Source is played at a given position, which degrades along the distance.

Audio Clip: Audio editing

Output: audio Output

Mute: if selected, the audio will be played, but there is no sound

Bypass Effects: it is a simple method to enable/disable all audio Effects.

Bypass Listener Effects: whether to ignore the effect applied on Listener

Bypass Reverb Zones: whether to ignore the Reverb Area

Play On Awake: Play when wake up

Loop: Loop

Priority: Priority, used to determine the Priority among all audio sources in a scenario (0 indicates the highest Priority, and 256 indicates the least important. The default value is 128)

Volume: Volume

Pitch: Tone

Stereo Pan: Stereoscopic Effect

Spatial Blend: space mixing

Reverb Zone Mix: Set the mixing coefficient of the sound source to the Reverb region.

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