[Unity] Audio parameter summary, unityaudio
[Unity] Audio-related parameter Summary
Audio Listener: An Audio detector that receives any sound from input and scene playback.
Audio Source: the Audio Source. The Audio Source is played at a given position, which degrades along the distance.
Audio Clip: Audio editing
Output: audio Output
Mute: if selected, the audio will be played, but there is no sound
Bypass Effects: it is a simple method to enable/disable all audio Effects.
Bypass Listener Effects: whether to ignore the effect applied on Listener
Bypass Reverb Zones: whether to ignore the Reverb Area
Play On Awake: Play when wake up
Loop: Loop
Priority: Priority, used to determine the Priority among all audio sources in a scenario (0 indicates the highest Priority, and 256 indicates the least important. The default value is 128)
Volume: Volume
Pitch: Tone
Stereo Pan: Stereoscopic Effect
Spatial Blend: space mixing
Reverb Zone Mix: Set the mixing coefficient of the sound source to the Reverb region.