Unity Socket UDP

Source: Internet
Author: User
[CSharp]   View Plain  copy using system.collections;   using system.collections.generic;    using system.net.sockets;   using system.net;   using  system.threading;   using system.text;         public class  SocketUDPServer   {       private string ip =  "127.0.0.1";       private int port = 5690;        private Socket socket;       private static  SocketUDPServer socketServer;       public List<string>  listMessage = new List<string> ();           Public static socketudpserver getinstance ()        {           if  (socketserver == null)             {                Socketserver = new socketudpserver ();                socketserver.init ();            }           return socketServer;        }          private void init ()         {           ipaddress ipaddress =  ipaddress.parse (IP);           ipendpoint ipe  = new ipendpoint (ipaddress,port);           / /UDP collocation SOCKETTYPE.DGRam   tcp collocation sockettype.stream           socket= New socket (ADDRESSFAMILY.INTERNETWORK,SOCKETTYPE.DGRAM,PROTOCOLTYPE.UDP);            socket. Bind (IPE);           Thread threadReceive =  New thread (New threadstart (receivemessage));            threadreceive.start ();       }       private  void receivemessage ()        {            while  (true)            {                byte[] buff = new  byte[1024];            &nbsP;  int ibytes = socket. Receive (buff, socketflags.none);                if  (ibytes <= 0)                     break;                string strgetmessage = encoding.ascii.getstring (Buff, 0,  ibytes);                Listmessage.add (strgetmessage);           }        }       public void

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