Unity2D Sprite gray image (11 of Unity3D development), unity2dunity3d

Source: Internet
Author: User

Unity2D Sprite gray image (11 of Unity3D development), unity2dunity3d

Monkey original, reprinted. Reprinted Please note:Reposted from Cocos2D Development Network-cocos2dev.com. Thank you!

Original article address:Http://www.cocos2dev.com /? P = 596



I saw how 2DSprite turned into a gray image in the group last night. At night, it was most convenient to modify the shader.


The following is the implementation of the Sprites-Gray.shader, please put your own project:
Shader "Sprites/Gray"{Properties{    [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}    _Color ("Tint", Color) = (1,1,1,1)    [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0}SubShader{    Tags    {         "Queue"="Transparent"         "IgnoreProjector"="True"         "RenderType"="Transparent"         "PreviewType"="Plane"        "CanUseSpriteAtlas"="True"    }    Cull Off    Lighting Off    ZWrite Off    Fog { Mode Off }    Blend One OneMinusSrcAlpha    Pass    {    CGPROGRAM        #pragma vertex vert        #pragma fragment frag        #pragma multi_compile DUMMY PIXELSNAP_ON        #include "UnityCG.cginc"        struct appdata_t        {            float4 vertex   : POSITION;            float4 color    : COLOR;            float2 texcoord : TEXCOORD0;        };        struct v2f        {            float4 vertex   : SV_POSITION;            fixed4 color    : COLOR;            half2 texcoord  : TEXCOORD0;        };        fixed4 _Color;        v2f vert(appdata_t IN)        {            v2f OUT;            OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex);            OUT.texcoord = IN.texcoord;            OUT.color = IN.color * _Color;            #ifdef PIXELSNAP_ON            OUT.vertex = UnityPixelSnap (OUT.vertex);            #endif            return OUT;        }        sampler2D _MainTex;        fixed4 frag(v2f IN) : SV_Target        {            fixed4 c = tex2D(_MainTex, IN.texcoord) * IN.color;            c.rgb *= c.a;            float gray = dot(c.xyz, float3(0.299, 0.587, 0.114));            c.xyz = float3(gray, gray, gray);            return c;        }    ENDCG    }}}



Usage:
// Use this for initializationvoid Start () {    SpriteRenderer render = this.GetComponent<SpriteRenderer> ();    render.material.shader = Shader.Find ("Sprites/Gray");}




Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.