Unity3d 5.0 Load DLL error, swap 4.5 version can be run correctly and export (x86 version)

Source: Internet
Author: User

When you test plugins such as Unitywebcore and awesomium that are used to display Web pages in unity in a unity3d environment, you find that DLL files are always not loaded.

Win64 Environment, Unity5.0 (64bit)

The error content is as follows:

Failed to load ' assets/plugins/awesomium.dll ', expected-bit architecture (IMAGE_FILE_MACHINE_AMD64), but was Image_fil E_machine_i386.

The answer on the net is that the DLL is 32bit, the 64bit can be replaced.

But the plugin website only offers a demo, so it should be generic.

The final solution is to swap the 4.6 version of Unity to run and export correctly

Unity3d 5.0 Load DLL error, swap 4.5 version can be run correctly and export (x86 version)

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