Unity3d Android Development Optimization _ Force control resolution

Source: Internet
Author: User

At present, the most direct way to study application performance optimization is to reduce the resolution.

General 3D scene in the computer run no problem, a mobile phone card into put PPT.

You can limit the resolution for a specific device.

Performance optimization has many aspects, this time the main resolution, very simple, a code

Screen.setresolution (High,width,true);

Here's one of the main things to note is that a fixed resolution will cause problems when running on different devices.

The study looked at the original resolution of the screen and then narrowed it down by a certain percentage, which is an estimate.

Unity3d Android Development Optimization _ Force control resolution

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