Unity3d AssetBundle package Encryption

Source: Internet
Author: User

Protects content related to resource management files. Unity allows you to create an AssetBundle object from a byte [] Array Using AssetBundle. CreateFromMemory. During transmission decryption, you can use this encryption method to improve security and protect the content in resource management established by users.

String url = "http://www.mywebsite.com/mygame/assetbundles/assetbundle1.unity3d"; IEnumerator Start () {// Start a download of the given URLWWW = new www (url); // Wait for download to completeyield return WWW; // Get the byte databyte [] encryptedData = www. bytes; // Load the TextAsset objectbyte [] decryptedData = YourDecryptionMethod (encryptedData); // Create an AssetBundle from the bytes arrayAssetBundle bundle = AssetBundle. createFromMemory (decryptedData); // You can now use your AssetBundle}

 

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